Extractions: Stupid Things That Happen at Q-Zar:A Marshal's Perspective The Floor is NOT a holster for your phaser You are NOT cool for knowing about Spy Mode, Bombs, Lethal HQ, etc... If you are a regular, raising your hand when the marshal asks if anyone has played before is NOT funny If you are being shot repeatedly while in the energizer, MOVE somewhere else!!! While scores are being printed, saying what number you are repeatedly does not help...wait, just like everybody else Using your hand to cover your panel is stupid Complaining about someone who is using their hand to cover their panel is stupid Giving the marshal a hard time during the briefing will ensure that you will be given a hard time during the game When a marshal answers one of your questions, another marshal will not give you a different answer Playfully hitting your friend while the marshal goes over Rule #3 is very original (never seen that before) Trust the marshals when they tell you that your phaser is not broken. (We've done this a couple of times) Playing once a month does not qualify you as a regular Hypocrite = Complaining about an opponent who is wearing a vest with no panels and then doing it yourself the next game Just because you can read our name tags does not make you our friends What is so funny about your phaser talking to you?
The Ultimate Q-Zar Web Site Contains an overview of the game, score cards, rules, sound effects, and tips for game play. http://members.tripod.com/~Sheneil/q-zar.html
Q-ZAR FOR SYSTEMS, PARTS OR SUPPORT or call 415.775.1000 qzar is a registered trademark. Any use without permission is against the law. http://www.qzar.com/
Extractions: Mention you saw us on the Net when making a reservation and receive $2.00 off a game The Futuristic Live Action Laser Game Your mission is to seek, find and deactivate opposing team members for points while using the worlds most advanced laser equipment Suit up with your sensor vest and laser You carry real laser with either red or green beams Score points by laser tagging other players or deactivating the
Welcome To Q-ZAR! A 4,000 square foot indoor mazed arena for birthday parties, youth lockins, and corporate team-building sessions. Includes fundraising suggestions, fees, and an arena map. http://www.q-zaratlanta.com/
Welcome To SD Home Page Ðдин из ÑÑаÑейÑÐ¸Ñ Ð¼Ð¾ÑковÑÐºÐ¸Ñ ÐºÐ»Ð°Ð½Ð¾Ð² по Team Fortress и qzar, новоÑÑи, иÑÑоÑиÑ, ÑоÑогалеÑеÑ, ÑмоÑ, ÑоÑÑм. http://clan.sd.ru/
Q-Zar Links Check out the qzar NewsGroup at DeJa News alt.sport.qzar! Cobra'sWeb Site Sacramento/Pleasanton q-zar The Official q-zar Web Page http://members.tripod.com/~Sheneil/qlinks.html
Ýíöèêëîïåäèÿ: Q-Zar The summary for this Russian page contains characters that cannot be correctly displayed in this language/character set. http://www.trutnee.narod.ru/encyclopedia/qzar.htm
Q-ZAR Laser Games qzar Laser Games What is q-zar? q-zar uses laser technology and computer science to bring you the latest in high-tech excitement. First stop is the Briefing Room, where you're instructed on game strategies and the rules of the game. http://worldproductnetwork.com/seould/jgaaweb/q-zar.htm
Q-Zar Manila Home Page qzar has added an awesome Flash presentation to enhance your visit to q-zaratlanta.com. http://www.compass.ph/~qzar
Extractions: Thanks for dropping in. These pages are constantly changed, so visit again to view our updates. We have written these pages to introduce you to Q-Zar: earth's favorite laser game. Browse our pages to get an idea. Read about us from others who've tried it. Explore links to other Q-Zar websites around the world. But don't stop there. Experience Q-Zar IN PERSON! Visit us at Level 5, Shangri-La Plaza, EDSA, Mandaluyong, Metro Manila. We gladly welcome your comments. If you have any questions, send e-mail to qzar@compass.com.ph or call the center at (632) 631-1433. Happy exploring! Click on any of the links below to begin your journey:
Q-ZAR The summary for this Russian page contains characters that cannot be correctly displayed in this language/character set. http://www.qzar.narod.ru/game.html
Q-ZAR Australia qzar plans for Sydney November 3rd, 1997, q-zar plans for a Miranda store werediscovered yesterday. q-zar PLAYERS' ASSOCIATION - US based organisation. http://www.zipworld.com.au/~kashum/qzar/
Extractions: October 2nd, 1998 , apparently, the Miranda store (a southern suburb of Sydney) was being set up by the owners of the Fremantle store (a suburb of Perth, Q-ZAR's birthplace). The project was cancelled when arrangements with the mall management could not be finalised. However, the Fremantle owners remain fixed on setting up a Sydney store some time in 1999. Let us hope so, before all the older players get, well, too old! Q-ZAR plans for Sydney November 3rd, 1997 , Q-ZAR plans for a Miranda store were discovered yesterday. The store is rumoured to open before the 1997 Christmas holidays, on the old Miranda Laserzone site. After a number of phone calls, it was found that there are currently hiccups in the lease negotiations, however, if the site does not go ahead, we have reason to believe they will open elsewhere. Also, at this stage, it looks like this will be a Q-ZAR company store. No more details at this stage. New Web site opens
Q-Zar @ Www.ezboard.com Current Community Chest balance $0.00. Back to qzar. Contact Administrator -q-zar Milford, Connecticut - Find Other ezboards - Powered By ezboard® Ver. http://pub52.ezboard.com/bqzar.viewMyCommunityChestContributions
Q-ZAR The summary for this Ukrainian page contains characters that cannot be correctly displayed in this language/character set. http://www.qzar.ukrtel.net/
Extractions: Øàíîâíi êîëåãè ïî Q-ZARó! Ìàºìî ÷åñòü çàïðîñèòè âàñ ó ëàáiðèíòè. Ñïîäiâàºìîñü, ùî âè âæå íå ðàç áðàëè ó÷àñòü ó "ëàçåðíèõ áîÿõ". Òîæ iç çàäîâîëåííÿì ñêîðèñòàºòåñü íàãîäîþ ïîáiãàòè ç "áëàñòåðàìè", òèì áiëüøå â ïðèºìíié êîìïàíi¿. 23-24 ãðóäíÿ â ñïîðòèâíî-ðîçâàæàëüíîìó öåíòði "Ñòàðò", ùî íà ñòîëè÷íîìó ñòàäiîíi "Ñòàpò", âiäáóäåòüñÿ IV ÷åìïiîíàò ç Q-ZARó ñåðåä ÇÌI. Ïðèíöèïîâó çãîäó âçÿòè â íüîìó ó÷àñòü óæå äàëè 20 êîìàíä. Çìàãàííÿ òðèâàòèìóòü äâà äíi. Ó ñóáîòó ç 10 äî 18 ãîäèíè âiäáóâàòèìóòüñÿ òðåíóâàëüíi (äëÿ âñiõ áàæàþ÷èõ i íîâà÷êiâ) òà âiäáiðêîâi iãðè (òðèâàëiñòþ ïî 15 õâèëèí). Êîìàíäè-ñóïåðíèêè âèçíà÷àòèìóòüñÿ æåðåáêóâàííÿì. Ñàìi æ çìàãàííÿ ïðîõîäèòèìóòü çà îëiìïiéñüêîþ ñèñòåìîþ. Ó íåäiëþ êîìàíäè, ÿêi âèéøëè ó íàñòóïíå êîëî, çìàãàòèìóòüñÿ çà òèòóë ÷åìïiîíà. Ïåðåìîæöiâ ÷åêàþòü ñåðéîçíi ïðèçè, à âñiõ ïðèñóòíiõ - ïðèºìíi íåñïîäiâàíêè. Çâàæàéòå íà òå, ùî ó íåäiëþ Q-ZAR, áóäå ç âàìè ç 11-î¿ ðàíêó äî 21-î¿ âå÷îðà. Àêòèâíó ó÷àñòü ó çìàãàííÿõ âiçüìå êîìàíäà îäíîãî çi ñïiâîðãàíiçàòîðiâ òóðíiðó - ÂÀÒ "Óêðòåëåêîì"