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21. Computers, Chess, and Cognition | |
Hardcover: 323
Pages
(1990-10-18)
list price: US$43.95 Isbn: 0387974156 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (1)
Great introduction to computer chess |
22. Chess and Computers (Computer Chess Series) by David Levy | |
Paperback:
Pages
(1976-06)
list price: US$12.95 Isbn: 0914894021 Canada | United Kingdom | Germany | France | Japan | |
23. 1976 U.S. computer chess championship: Seventh U.S. computer chess championship (Computer chess series) by David N. L Levy | |
Board book: 90
Pages
(1977)
Isbn: 0914894048 Canada | United Kingdom | Germany | France | Japan | |
24. How to Beat Your Chess Computer (Batsford Chess Library) by Raymond Keene, David Levy | |
Paperback:
Pages
(1992-07)
list price: US$15.00 Isbn: 080502316X Canada | United Kingdom | Germany | France | Japan | |
25. World Computer Chess Championship by Jean Hayes, D.N.L. Levy | |
Hardcover: 112
Pages
(1976-03)
Isbn: 0852242859 Canada | United Kingdom | Germany | France | Japan | |
26. Advances in Computer Chess 2 by M. R. B. Clarke | |
Hardcover: 124
Pages
(1980-08)
list price: US$16.00 Isbn: 0852243774 Canada | United Kingdom | Germany | France | Japan | |
27. More chess and computers: The microcomputer revolution, the challenge match (Computer chess series) by David N. L Levy | |
Paperback: 117
Pages
(1980)
-- used & new: US$13.33 (price subject to change: see help) Asin: 0914894072 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Customer Reviews (1)
An Historical Curiosity but not Real Practical Value |
28. Computer Chess (A.C.M. monograph series) by Monroe Newborn | |
Hardcover: 212
Pages
(1975-05-30)
-- used & new: US$69.86 (price subject to change: see help) Asin: 0125172508 Canada | United Kingdom | Germany | France | Japan | |
29. Computers in Chess: Solving Inexact Search Problems (Symbolic Computation / Artificial Intelligence) by M. M. Botvinnik | |
Hardcover: 158
Pages
(1983-11-29)
list price: US$72.95 Isbn: 0387908692 Canada | United Kingdom | Germany | France | Japan | |
30. Computers, Chess and Long-Range Planning. (Heidelberg Science Library) by Michail M. Botvinnik | |
Paperback:
Pages
(1970-07-08)
list price: US$6.50 Isbn: 0387900128 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Customer Reviews (1)
Finally it makes sense!!! ;) |
31. Chess Skill in Man and Machine | |
Paperback: 329
Pages
(1984-05-14)
list price: US$58.95 -- used & new: US$34.87 (price subject to change: see help) Asin: 0387908153 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Customer Reviews (2)
An excellent historical reference. Onechapter of this book is worth the entire price. Slate and Atkins describeChess 4.5 in one chapter. That chapter remains to this day the bestdescription of an "attack-table" chess engine ever written,though you will need some additional reading to create a modern program onthat basis.
One of the best books on the foundations of computer chess In "A brief history of computer chess tournaments: 1970-1975", we are introduced to the atmosphere of the early tournaments, the diverse friendly matches between US and USSR chess computers, and several US and international championships, with many of the most interesting games fully commented and analyzed. The next chapter, "Human chess skill" focuses in how does a human player select a move in the game of chess, the role of perception, the search mechanism, visualization, as well as other tipically human aspects such as motivation. Several tests applied to human players ranging from novices to grandmasters are presented anddiscussed. After that introspective look at we humans, and our not-so-well understood thought processes, "An introduction to computer chess" begin to shift the focus to the computer, including such basic topics as how to represent the chess board, the moves, the status, how to generate the legal moves, search strategies, position evaluation, so that by the end of the chapter, all necessary foundations are well stablished for the rest of the book. With Chapter 4, "Chess 4.5 - The Northwestern University chess progam" we begin the most technical part of the book. Here, authors David J. Slate and Lawrence R. Atkin show us with great style the internal workings of their famous chess program, many times world champion, and the one mostly used against IM David Levy for the famous Levy's bet. The details are sufficient to help a lot anyone contemplating the possibility of writing his/her own chess program. Modestly, the authors assume the limitations of their creature, and offer good advice on how it can be incrementally improved. Chapter 5, "PEASANT: An endgame program for kings and pawns" provides yet another close scrutiny of a chess program, though this time with the important novelty that it is an specialized chess program, one specifically designed for a certain class of very frequent endgames. Monroe Newborn, its author, fully describes the inner workings, and most importantly, produces a set of tests for his program, with commented results. The next chapter, "Plans, goals, and search strategies for the selection of a move in chess" tries to center on how do human players select good chess moves when having just a few seconds to consider the position (i.e: blitz chess), and then introduces a chess program specifically designed to play speed chess, without recourse to tree searching. This quite intriguing approach more closely mimics the human behaviour, to the point of even producing the same kind of erroneous moves a human player would play at blitz speeds. As an alternative to the standard alpha-beta search techniques, Larry R. Harris introduces us to "The heuristic search: An alternative to the alpha-beta minimax procedure", where it presents what it considers important pitfalls of that search strategy, fully commented with specific examples, and proposes a new paradigm that addresses each and everyone of them from the start, thus truly directing the search in an intelligent way, as opposed to brute force, so that each aspect of the position can be ascertained as soon as possible, before going to other places in the search tree. After these mostly technical chapters, in "Man and machine: Chess achievements and chess thinking", professor Eliot Hearst, a member of the Psychology Department at Indiana University, evaluates the present status of computer chess from the perspective of someone very knowledgeable with the game, as he is a rather skilled chess player and columnist. He includes many good practical examples, to make his points even clearer. The book closes with a number of games played by Chess 4.5 and 4.6 in competitions during 1976,1977, and 1978, that show a remarkable improvement on the rather pessimistic forecastings most experts agreed upon at that time. ... Read more |
32. Computers and Games: 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers (Lecture Notes in Computer Science / Theoretical Computer Science and General Issues) | |
Paperback: 283
Pages
(2007-10-24)
list price: US$69.95 -- used & new: US$43.57 (price subject to change: see help) Asin: 3540755373 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games, CG 2006, held in Turin, Italy, May 29-31, 2006 co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised full papers presented were carefully selected during two rounds of reviewing and improvement from 45 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go. |
33. Computers and Games: Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers (Lecture Notes in Computer Science) | |
Paperback: 431
Pages
(2004-01-12)
list price: US$79.95 -- used & new: US$69.72 (price subject to change: see help) Asin: 3540205454 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description This book constitutes the thoroughly refereed post-proceedings of the Third International Conference on Computers and Games, CG 2002, held in Edmonton, Alberta, Canada in July 2002. The 27 revised full papers presented were carefully selected during two rounds of reviewing and improvement. The papers are organized in topical sections on evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go. |
34. The Machine Plays Chess (Pergamon Chess Series) by A. G. Bell | |
Paperback:
Pages
(1978-02)
list price: US$8.95 Isbn: 0080212220 Canada | United Kingdom | Germany | France | Japan | |
35. Computers and Games: 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers (Lecture Notes in Computer Science / Theoretical Computer Science and General Issues) | |
Paperback: 333
Pages
(2006-03-14)
list price: US$74.95 -- used & new: US$59.31 (price subject to change: see help) Asin: 3540324887 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in Ramat-Gan, Israel, in July 2004, and co-located with the 12th World Computer Chess Championship and the 9th Computer Olympiad. The 21 revised full papers presented together with 1 keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go. |
36. Scalable Search in Computer Chess: Algorithmic Enhancements and Experiments at High Search Depths (Computational Intelligence) by Ernst A. Heinz | |
Paperback: 268
Pages
(1999-12)
list price: US$49.95 Isbn: 3528057327 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (2)
For the more advanced practioner
Not bad, but.... |
37. Computers and Games: 6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings (Lecture Notes in Computer Science ... Computer Science and General Issues) | |
Paperback: 275
Pages
(2008-10-24)
list price: US$99.00 -- used & new: US$71.86 (price subject to change: see help) Asin: 3540876073 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization. |
38. Chess and Machine Intuition by George W. Atkinson | |
Paperback: 184
Pages
(1998)
list price: US$24.95 -- used & new: US$9.95 (price subject to change: see help) Asin: 1871516447 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
39. Forcing Chess Moves: The Key to Better Calculation by Charles Hertan | |
Paperback: 320
Pages
(2008-04-07)
list price: US$28.95 -- used & new: US$18.53 (price subject to change: see help) Asin: 9056912437 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (15)
2nd Edition Still in Desperate Need of Editing
Your guide to TACTICAL EXCELLENCE
COMPUTER EYES! is not a gimmick
puzzles for the more advance
A novel Approach to Tactics, but can be better |
40. Secrets of a Grandpatzer: How to Beat Most People and Computers at Chess by Kenneth Mark Colby | |
Hardcover: 141
Pages
(1979-01-01)
Asin: B000UC87OO Canada | United Kingdom | Germany | France | Japan | |
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