Geometry.Net - the online learning center
Home  - Math_Discover - Solid Geometry

e99.com Bookstore
  
Images 
Newsgroups
Page 2     21-40 of 101    Back | 1  | 2  | 3  | 4  | 5  | 6  | Next 20

         Solid Geometry:     more books (100)
  1. Plane Trigonometry Solid Geometry and Spherical Trigonometry by William L. Hart, 1942
  2. Solid Geometry (Revised Edition) by Frank M. Morgan, W. E Breckenridge, 1946
  3. Solid Geometry and Conic Sections: With Appendices On Transversals, and Harmonic Division, for the Use of Schools by James Maurice Wilson, 2010-01-10
  4. Solid Geometry by P.M. Cohn, 1968-06
  5. Solid geometry and spherical trigonometry by Henry Leland Chapman Leighton, 1943
  6. An Elementary Treatise on Plane and Solid Geometry by Benjamin Peirce, 2010-10-14
  7. Coordinate solid geometry: Being chapters I-IX of "An elementary treatise on coordinate geometry of three dimensions" by Robert J. T Bell, 1941
  8. A Treatise On Practical Plane And Solid Geometry: Containing Solutions To The Honors Questions Set At The Examinations Of The Science And Art Department by Thomas Jay Evans, William W. F. Pullen, 2007-07-25
  9. Plane and Solid Geometry by ISAAC NEWTON FAILOR, 2010-03-04
  10. Elements of Synthetic Solid Geometry by Nathan Fellowes Dupuis, 2010-10-14
  11. Elements of Geometry: Containing the First Six Books of Euclid ; with Two Books On the Geometry of Solids to Which Are Added Elements of Plane and Spherical Trigonometry by John Playfair, 2010-02-22
  12. Analytical Solid Geometry by P.K. Mittal, Shanti Narayan, 2007-06-01
  13. Elements of Geometry: Containing the First Six Books of Euclid: With a Supplement On the Quadrature of the Circle, and the Geometry of Solids: To Which ... Elements of Plane and Spherical Trigonometry by Euclid, 2010-02-22
  14. Geometry: Plane and solid (Laidlaw mathematics series) by Kenneth E Brown, 1963

21. Constructive Solid Geometry From FOLDOC
CSG . constructive solid geometry. graphics (CSG) A method for describing thegeometry of complex scenes by applying set operations to primitive objects.
http://wombat.doc.ic.ac.uk/foldoc/foldoc.cgi?CSG

22. Results
Search Results. Search Results for Constructive solid geometry (CSG)** IN CCSFound 17 of 105,850 searched. Rerun within the Portal Search within Results
http://portal.acm.org/results.cfm?query=Constructive solid geometry (CSG)**

23. Citation
the 1986 workshop on Interactive 3D graphics toc 1987 , Chapel Hill, North Carolina,United States Constraints in constructive solid geometry Author Jaroslaw R
http://portal.acm.org/citation.cfm?id=319129&dl=ACM&coll=portal&CFID=11111111&CF

24. Solid Geometry Instructional Videos
Exploring solid geometry. The journey started in World of Geometryconcludes with a complete exploration of solid geometry. Once
http://www.education2000.com/mathematics_science_videos/solid_geometry_videos.ht
Exploring Solid Geometry
The journey started in World of Geometry concludes with a complete exploration of solid geometry. Once again, real world examples showing solid geometry principles are demonstrated with computer animation, graphics and live action video. All aspects of solid geometry are covered, including basic properties of solids, relationships among solids, the lateral area, and volume. It can be used as a classroom supplement or to help the student at home. Ages 13 through adult.
$29.95/each;
$79.95/set Part 1: Basic Concepts, Polyhedrons and Solids of Revolution; Part 2: Surface Areas and Volumes of Solid Figures; Part 3: Regular Polyhedrons and Non-Euclidean Geometry; (approx 30 minutes each)
Jump to...
Complete Product List/Ordering Information World of Geometry (1 video, see above) Exploring Plane Geometry (3 videos, 30 min. each) Exploring Solid Geometry (3 videos, 30 min. each) Exploring Trigonometry (Soon to be released) Exploring Algebra (Soon to be released)

25. Visual Solid Geometry
Resources; Content Quick Search; Help and FAQ´s. solid geometry Linesand Planes in Space Plane Basic Properties of a Plane Postulate 1;
http://www.education2000.com/demo/demo/solidgeo.htm

Demo Homepage

  • Table of Contents
  • Animation List
  • VR Environment
  • Interactive Experiments
  • Web Resources
  • Content Quick Search

Solid Geometry
  • Lines and Planes in Space
    • Plane
      • Basic Properties of a Plane: Postulate 1
      • Basic Properties of a Plane: Postulate 2
      • Basic Properties of a Plane: Postulate 3
    • Two Lines in Space
      • Angle Formed by Two Non-coplanar Lines
    • A Line and a Plane in Space
    • Two Planes in Space
      • Dihedral Angles
    • Polyhedrons and Solids of Revolution
      • Prism
        • Oblique Prism, Right Prism, and Regular Prism
        • Oblique Parallelepiped, Right Parallelepiped, Rectangular Parallelepiped, and Cube
      • Pyramid
        • Frustum of a Pyramid
      • Right Cylinder
      • Right Cone
        • Frustum of a Cone
      • Sphere
    • Surface Areas of Solid Figures
      • Lateral Area of a Right Prism
      • Lateral Area of a Regular Pyramid
      • Lateral Area of a Frustum of a Regular Pyramid
      • Lateral Area of a Right Cylinder
      • Lateral Area of a Right Cone
      • Lateral Area of a Frustum of a Right Cone (I)
      • Lateral Area of a Frustum of a Right Cone (II)
      • Surface Area of a Sphere
    • Volumes of Solid Figures
      • Volume of a Rectangular Solid and Cube
      • Volume of an Oblique Parallelepiped
      • Volume of a Triangular Prism
      • Volume of an n-Sided Prism
      • Volume of a Right Cylinder
      • Volume of a Pyramid
      • Volume of a Cone
      • Volume of a Sphere
    • Polyhedral Angles and Regular Polyhedrons
      • Polyhedral Angles
      • Regular Polyhedrons
      • Number of Regular Convex Polyhedrons Possible
      • Construction of a Regular Tetrahedron
      • Construction of a Regular Hexahedron

26. POV-Ray: Documentation: 6.5.6 Constructive Solid Geometry
POVRay Documentation 6.5.6 Constructive solid geometry. POV-Ray3.5 Documentation Online View, 6.5.6 Constructive solid geometry.
http://www.povray.org/documentation/view/171/
Download Documentation Resources Community ... Documentation : 6.5.6 Constructive Solid Geometry POV-Ray 3.5 Documentation Online View 6.5.5 Parametric Object 6.5.7 Light Sources
Constructive Solid Geometry
In addition to all of the primitive shapes POV-Ray supports, you can also combine multiple simple shapes into complex shapes using Constructive Solid Geometry (CSG). There are four basic types of CSG operations: union, intersection, difference, and merge. CSG objects can be composed of primitives or other CSG objects to create more, and more complex shapes.
Inside and Outside
Most shape primitives, like spheres, boxes and blobs divide the world into two regions. One region is inside the object and one is outside. Given any point in space you can say it's either inside or outside any particular primitive object. Well, it could be exactly on the surface but this case is rather hard to determine due to numerical problems. Even planes have an inside and an outside. By definition, the surface normal of the plane points towards the outside of the plane. You should note that triangles and triangle-based shapes cannot be used as solid objects in CSG since they have no well defined inside and outside. Note: : Although triangles, bicubic_patches and some other shapes have no well defined inside and outside, they have a front- and backside which makes it possible to use a texture on the front side and an interior_texture on the back side.

27. 3A) Constructive Solid Geometry
3A) Constructive solid geometry. Constructive solid geometry (CSG) essentiallyconsists of Boolean set operations on closed primitives in 3D space.
http://www.cl.cam.ac.uk/Teaching/1998/AGraphics/l3a.html
Advanced Graphics
Dr Neil Dodgson University of Cambridge Computer Laboratory
Part II course, 1998 Lecture 3 Index
...back to lecture 2

Part A: Constructive Solid Geometry

Part B: Implicit surfaces, voxels and marching cubes

on to lecture 4...
3A) Constructive Solid Geometry
Constructive solid geometry (CSG) essentially consists of Boolean set operations on closed primitives in 3D space. The three CSG operations are union intersection and difference CSG is covered in FvDFH sections 12.7 and 15.10.3. The following example illustrates the three CSG operations in use on simple three dimensional primitives. The two primitives: a sphere and a box.
The union of the two primitives.
The intersection of the two primitives.
The difference of the two primitives: box minus sphere.
The following example, based on FvDFH Plate III.2, shows an object for which CSG is (probably) the only sensible modelling technique. The object rendered in the right-hand image is constructed from the primitives shown in the left-hand image. It is mostly made out of cylinders, but you will recognise the extruded star from Lecture 2B
At right, I tried the "Godel, Escher, Bach" treatment on my initials. Unfortunately the letters N, A, and D are not as amenable to this as the letters G, E, and B: notice that the shadow of the N has a slight curve at its top right, owing to the N's intersection with the curve on the D and the slope on the A. Various other arrangements of the three letters were tried, all of which gave more noticable artefacts than this. Each of the letters is a CSG object (the D, for example, is constructed from cylinders and boxes). The final effect is produced simply by intersecting the three letters.

28. 4C) Constructive Solid Geometry
4C) Constructive solid geometry. Constructive solid geometry (CSG) essentiallyconsists of Boolean set operations on closed primitives in 3D space.
http://www.cl.cam.ac.uk/Teaching/2000/AGraphHCI/AG/p4c.html
Advanced Graphics Study Guide
Advanced Graphics Dr Neil Dodgson University of Cambridge ... Computer Laboratory
Part II course, 2000 Part 4: Other 3D modelling mechanisms
A: Generative models

B: Converting swept objects to polygons

C: Constructive Solid Geometry

D: Implicit surfaces, voxels and marching cubes
... on to part 5...
4C) Constructive Solid Geometry
Constructive solid geometry (CSG) essentially consists of Boolean set operations on closed primitives in 3D space. The three CSG operations are union intersection and difference CSG is covered in FvDFH sections 12.7 and 15.10.3. The following example illustrates the three CSG operations in use on simple three dimensional primitives. The two primitives: a sphere and a box.
The union of the two primitives.
The intersection of the two primitives.
The difference of the two primitives: box minus sphere.
The following example, based on FvDFH Plate III.2, shows an object for which CSG is (probably) the only sensible modelling technique. The object rendered in the right-hand image is constructed from the primitives shown in the left-hand image. It is mostly made out of cylinders, but you will recognise the extruded star from Part 4A
At right, I tried the "

29. Constructive Solid Geometry
Constructive solid geometry. Constructive solid geometry is the processof building solid objects from other solids. The three CSG
http://graphics.stanford.edu/~cek/rayshade/doc/guide/section2_7_4.html
Next: CSG in Rayshade Up: Object Definition Previous: Aggregate Objects
Constructive Solid Geometry
Constructive Solid Geometry is the process of building solid objects from other solids. The three CSG operators are Union, Intersection, and Difference. Each operator acts upon two objects and produces a single object result. By combining multiple levels of CSG operators, complex objects can be produced from simple primitives. The union of two objects results in an object that encloses the space occupied by the two given objects. Intersection results in an object that encloses the space where the two given objects overlap. Difference is an order dependent operator; it results in the first given object minus the space where the second intersected the first.
Next: CSG in Rayshade Up: Object Definition Previous: Aggregate Objects Jelle van Zeijl (jvzeijl@iso.estec.esa.nl)
Wed Jun 15 16:19:08 MET DST 1994

30. 8.4 Constructive Solid Geometry With The Stencil Buffer
8.4 Constructive solid geometry with the Stencil Buffer. Constructive solidgeometry can be created using the stencil buffer functionality.
http://www.sgi.com/software/opengl/advanced96/node33.html
Next: 8.4.1 Union Up: 8 Using the Stencil Previous: 8.3 Finding Depth Complexity
8.4 Constructive Solid Geometry with the Stencil Buffer
Constructive Solid Geometry (CSG) is the process of building complex solids from logical combinations of simpler ones [ ]. Basic logical operations, such as union, intersection, and inverse are used as relationship operators between pairs of three dimensional solids. In these algorithms, the solids are assumed to be defined by closed surfaces composed of polygons. The polygons composing the primitives are defined in a consistent way so that the front face of each polygon faces out from the surface. CSG is used as a method to create complex solids as part of a computer aided mechanical design process. Constructive solid geometry can be created using the stencil buffer functionality. It can be thought of as a ray-casting technique, counting the intersections the pixels of an solid's surface makes with other surfaces as it's projected onto the screen. The techniques shown here are image space techniques and are limited to visualizing CSG solids. They don't produce a list of vertices that could be used for further processing. They also tend to leave the depth buffer with values that don't match the visible surfaces. As a result, CSG solids often can't be used as components of a complex depth-buffered scene. Creating CSG solids is a multipass technique. Two objects are chosen, and the desired boolean relationship between the two is discovered. The basic CSG stencil operation is the ability to find the part of one solid's surface that exists in the volume defined by another solid. Pieces of each solids surface is progressively rendered, until the entire solid is completed. The solids created with CSG are rendered as pieces of the surfaces of component solids; no new surfaces are created.

31. 3.4 Constructive Solid Geometry With The Stencil Buffer
Previous 3.3 Capping Clipped Solids. 3.4 Constructive solid geometrywith the Stencil Buffer. Before continuing, the it may help
http://www.sgi.com/software/opengl/advanced97/notes/node11.html
Next: 4 Geometry and Transformations Up: 3 Modelling Previous: 3.3 Capping Clipped Solids
3.4 Constructive Solid Geometry with the Stencil Buffer
Before continuing, the it may help for the reader to be familiar with the concepts presented in Section Constructive solid geometry (CSG) models are constructed through the intersection ( ), union ( ), and subtraction ( ) of solid objects, some of which may be CSG objects themselves[ ]. The tree formed by the binary CSG operators and their operands is known as the CSG tree. Figure shows an example of a CSG tree and the resulting model. The representation used in CSG for solid objects varies, but we will consider a solid to be a collection of polygons forming a closed volume. ``Solid'', ``primitive'', and ``object'' are used here to mean the same thing. CSG objects have traditionally been rendered through the use of ray-casting, which is slow, or through the construction of a boundary representation (B-rep). B-reps vary in construction, but are generally defined as a set of polygons that form the surface of the result of the CSG tree. One method of generating a B-rep is to take the polygons forming the surface of each primitive and trimming away the polygons (or portions thereof) that don't satisfy the CSG operations. A B-rep models are typically generated once and then manipulated as a static model because they are slow to generate. Drawing a CSG model using stencil usually means drawing more polygons than a B-rep would contain for the same model. Enabling stencil also may reduce performance. Nonetheless, some portions of a CSG tree may be interactively manipulated using stencil if the remainder of the tree is cached as a B-rep.

32. Solid Geometry
solid geometry solid geometry http//www.hopepaul.com/kids/solidgeo/intro/intro_sw.htmCreate your own three dimensional objects.
http://www.lawrence.org/edlinks/solid_geometry/solid_geometry.htm
Solid Geometry
Solid Geometry http://www.hopepaul.com/kids/solidgeo/intro/intro_sw.htm Create your own three dimensional objects. Shapes include Cube, Cubo Octahedron, Decahedron, Dodecahedron, Dodecahedron Star, Double Hexagonal Pyramid, Dual Cube, Greeting Star, Hexagonal Prism, Hexagonal Pyramid, Hexahedron, Icosahedron, Icosa Star, Irregular Hexahedron, Large Decahedron, Large Dodecahedron, Obelisk, Octagonal Star, and many others. Needs Shockwave.
Surface Area of Rectangular Prisms http://www.aaamath.com/geo79-surface-area-rec-prism.html Surface Area Formulas http://www.math.com/tables/geometry/surfareas.htm ... Dave's Math Tables: Areas, Volumes, Surface Areas http://www.sisweb.com/math/geometry/areasvols.htm formulas and diagrams Manipula Math with JAVA http://www.ies.co.jp/math/java/index.html - The material presented is for middle school students, high school students, college students, and all who are interested in mathematics. You will find interactive programs that you can manipulate and a lot of animation that helps you to grasp the meaning of mathematical ideas. Connecting Geometry - http://www.k12.hi.us/~csanders/topics.html

33. Constructive Solid Geometry
Constructive solid geometry. cone UNION sphere.sphere MINUS cone. cone INTERSECT sphere.
http://www.opengl.org/developers/code/features/StencilTalk/tsld047.htm
Constructive Solid Geometry
    cone UNION sphere sphere MINUS cone cone INTERSECT sphere
Previous slide Next slide Back to first slide View graphic version

34. Constructive Solid Geometry
First Previous Next Last Index Home Text. Slide 47 of 48.
http://www.opengl.org/developers/code/features/StencilTalk/sld047.htm

35. Products - Open Mathematics. Solid Geometry
Open Mathematics 1.0. solid geometry. solid geometry is ideal for high school,college, and university classrooms, as well as for independent studies.
http://www.openteach.com/products32.html
Open Mathematics 1.0. Solid Geometry
Open Math 1.0. Solid Geometry
is comprised of a theoretical overview, and a variety of interactive educational tools helping students understand the essence of Solid Geometry. Open Math 1.0. Solid Geometry is ideal for high school, college, and university classrooms, as well as for independent studies. Open Math 1.0. Solid Geometry features: Solid Geometry textbook
More than 100 interactive problems and test questions
More than 200 3D figures powered by a graphing engine
Audio commentary
Student Registry management system
Every illustration and figure featured in this course is completely interactive. Open Math 1.0 capabilities are truly unprecedented, as students can rotate, shift, and resize 3D models in space, and view them at different angles. Moreover, students are free to choose the type of figure they prefer to work with: it can be a carcass, a scheme, or a solid image of a given geometrical shape. The course content covers the following topics: Axioms
Parallelism in space
Perpendicularity of straight lines and planes
Polyhedrons
Revolving figures Volume Combinations of figures Coordinates and vectors in space Open Math 1.0. Solid Geometry

36. Constructive Solid Geometry
next up previous contents Next Boundary models Up Constructivemodels Previous Halfspace models. Constructive solid geometry.
http://cadd.web.cern.ch/cadd/cad_geant_int/thesis/node21.html
[an error occurred while processing this directive]
Next: Boundary models Up: Constructive models Previous: Half-space models
Constructive solid geometry
In CSG, solids are described as combinations of simple primitives or other solids in a series of Boolean operations, i.e. a CSG model is constructed using a so called building block approach. A user operates only on parameterised instances of solid primitives and Boolean operations on them. Each primitive is defined as a combination of half-spaces. The construction of CSG models is exactly the same as in half-space models, except that only finite sides of the half-spaces are included. Using Boolean operations on finite solid primitives, the resulting solid is always guaranteed to be finite as well. Any primitive for which all the operation procedures can be written can be included into a CSG modeller. A normal addition to a CSG modeller is sweeping primitives. For example, a translational sweeping primitive is defined by a bounded face and the sweeping vector. Typical standard primitives are cone, cylinder, sphere, torus, block and right angular wedge. Operations are union, intersection and difference. Other CSG primitives are swept solids, i.e. a revolution or linear sweep of a planar face which may contain holes. Composite CSG solids may also be subjected to Boolean operations. Using a Boolean operation, a new solid is constructed from two intersecting solids. This technique is common in mechanical engineering since it gives a precise, analytic description of the model. The convenience of a CSG modeller depends on the set of primitives and Boolean operations available. A simple CSG model with a Boolean subtraction is shown in Figure

37. Constructive Solid Geometry
Constructive solid geometry. When the hardware accelerator providedby Apple Computer, Inc., is available, the interactive renderer
http://developer.apple.com/techpubs/quicktime/qtdevdocs/QD3D/qd3drenderers.5.htm
3D Graphics Programming with QuickDraw 3D 1.5.4 Previous QD3D Book Overview Chapter Contents ... Next
Constructive Solid Geometry
When the hardware accelerator provided by Apple Computer, Inc., is available, the interactive renderer can support constructive solid geometry (CSG), a method of modeling solid objects constructed from the union, intersection, or difference of other solid objects. For instance, you can define two cubes and then render the solid object that is the intersection of those two cubes. Similarly, you can define three cubes and render the solid object that is the union of two of them minus the third. For example, Figure 3 shows three cubes ( A B , and C ) together with the result of using CSG to create the solid object defined by the function ( A B C In this chapter, CSG operations are described using standard set operators: the operation A B is the set of all points that are in both A and B (that is, the intersection of A and B A B is the set of all points that are in either A or B (that is, the

38. Chapter 18 - Constructive Solid Geometry
Chapter 18 Constructive solid geometry. Links. Geometry in Action Constructivesolid geometry and Solid Modeling. Back to Index of Links
http://www.cs.ucl.ac.uk/staff/A.Steed/book_tmp/CGVE/chapter_18.htm
Chapter 18 - Constructive Solid Geometry
Slides Exercises Project Suggestions Programming Examples ... Links Back to: Computer Graphics and Virtual Environments From Realism to Real-Time
Slides
  • Back to: Index of Slides
    Exercises
  • Exercises Back to: Index of Exercises
    Project Suggestions
  • Back to: Index of Project Suggestions
    Programming Examples
  • Back to: Index of Programming Examples
    Errata
  • Back to: Index of Errata
    Pictures
    Back to: Index of Pictures
    Links
    Back to: Index of Links
  • 39. Little Red Book Solid Geometry
    Little Red Book. « Sloganeering Main Drive » November 29 2002 SolidGeometry (Denis Lawson, year unknown, starring Ewan McGregor) Shite.
    http://www.sorehead.org/redbook/prev/000403.php

    40. Exploring Solid Geometry
    Exploring solid geometry Students enjoy exploring the world of solid geometrywith these three compelling videos. Exploring solid geometry, VIDEOS,
    http://www.mathteacherstore.com/middle/midlvido/category1/titles/eesg/eesgmain.h
    Home Middle School Math Videos Math Videos Exploring Solid Geometry VIDEOS
    Grades 8-12
    30 min. each
    To add to a secure Shopping Cart, click on the Buy Button. Exploring Solid Geometry
    PART 1
    on-line Exploring Solid Geometry
    PART 2
    on-line Exploring Solid Geometry
    PART 3
    on-line Exploring Solid Geometry
    SET OF 3 on-line To buy by PHONE, FAX, or with PURCHASE ORDER, print out this page and complete the Order Form. Introduce the principles of solid geometry in a way that captivates and motivates your students. The fascinating journey that started with the World of Geometry introductory video and continued with the Exploring Plane Geometry video set concludes with Exploring Solid Geometry This 3-video set provides a comprehensive exploration of solid geometry. Topics include basic properties and figures, volume, surface area, polyhedral angles, and non-Euclidean geometry. Exploring Solid Geometry illustrates numerous real-world examples of geometric principles in action through computer animation, graphics, and live action sequences. Explanations of concepts are clear and thorough. These videos make a wonderful classroom supplement or an excellent resource for use at home.

    Page 2     21-40 of 101    Back | 1  | 2  | 3  | 4  | 5  | 6  | Next 20

    free hit counter