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         Computer Chess:     more books (100)
  1. All the Right Moves: A VLSI Architecture for Chess (ACM Distinguished Dissertation) by Carl Ebeling, 1987-06-19
  2. Winning Chess Strategies by Yasser Seirawan, 1998-10-01
  3. How to Get the Most from Your Chess Computer (RHM chess books) by Julio Kaplan, 1981-01
  4. One Jump Ahead: Computer Perfection at Checkers by Jonathan Schaeffer, 2008-11-13
  5. Tactics (Winning Chess) by Yasser Seirawan, 1998-10-01
  6. Brilliancies (Winning Chess) by Yasser Seirawan, 1998-10-01
  7. Play Winning Chess by Yasser Seirawan, Jeremy Silman, 1998-10-01
  8. The Chess Computer Handbook (Batsford Chess Book) by D.N.L. Levy, 1984-03-29
  9. Check on checkers: in perfect game, there's no winner.(This Week)(computer chess program): An article from: Science News by J. Rehmeyer, 2007-07-21
  10. Acorn Computer World Chess Championship - Bulletin No. 6 / 11-26-1983 by Ray (Comment.); Korchnoi, Victor; Kasparov, Gary; Acorn Computer World Chess Championship Keene, 1983
  11. Acorn Computer World Chess Championship / Bulletin Number 10 - 12/1/1983 by Ray (Comment.); Korchnoi, Victor; Kasparov, Gary; Acorn Computer World Chess Championship Keene, 1983
  12. Acorn Computer World Chess Championship / Bulletin Number 20 - 12/15/1983 by Ray (Comment.); Korchnoi, Victor; Kasparov, Gary; Acorn Computer World Chess Championship Keene, 1983
  13. sargon III Computer Chess by spracklen, 1984
  14. Acorn Computer World Chess Championship - Bulletin No. 5 / 11-25-1983 by Ray (Comment.); Korchnoi, Victor; Kasparov, Gary; Acorn Computer World Chess Championship Keene, 1983

61. Technology Review - Off The Wire
And cheap computer chess games can beat most players on Earth. Most computerscientists are not interested in building better chessplaying machines.
http://www.techreview.com/offthewire/3001_522003_2.asp
Home Topic Browse Focus On Current Issue ... Customer Service Sponsored Links Stories of interest from other publications. To Win Chess, Machines Think Human Chicago Tribune Chicago Tribune (KRT) CHICAGO - Garry Kasparov, the world's best chess player, may not realize it yet, but he's doomed. It really doesn't matter whether he wins his current match with a supercomputer, according to experts in artificial intelligence, or AI. They agree that computer technology is advancing so fast that within a few years machines will be well beyond the chess skills of any human. Already, Kasparov has experienced defeat at the hands of a computer: IBM's Deep Blue in 1997. And three months ago Russian grandmaster Vladimir Kramnik tied an eight-game match against Germany's Deep Fritz program. Kasparov's new competitor, the Israel-built Deep Junior program, had not lost a game to a human in two years. And although it is holding its own in the six-game match, which is tied at two apiece as of Sunday, what the man vs. machine chess match in New York is really all about is the growing ascendancy of the computer. For computers, chess is no longer a challenge. It is not even the most intellectual game - the ancient Chinese board game Go and the computer game Civilization each require more sophisticated strategy. And cheap computer chess games can beat most players on Earth.

62. Www.brainsinbahrain.com/
Similar pages Convergent evolution of protein structure prediction and computer Systems Journal issue 402, , Deep computing for the life sciences - Convergentevolution of protein structure prediction and computer chess tournaments CASP
http://www.brainsinbahrain.com/

63. Kuro5hin.org || Kasparov Draws Match With Computer
Deep Junion 7 won the latest World computer chess Championship in Maastricht.The two Israelis that created it haven't been to open
http://www.kuro5hin.org/story/2003/2/8/163246/1176

create account
help/FAQ contact links ... MLP We need your support: buy an ad premium membership Kasparov Draws Match With Computer MLP
By Delirium
Sun Feb 9th, 2003 at 06:15:16 PM EST
Gary Kasparov, the world's number one ranked chess player, finished his latest match with a computer in a draw. The six-game match, an attempt by Kasparov to avenge his 1997 defeat to IBM's Deep Blue, ended with a single victory apiece for Kasparov and the Israeli-made Deep Junior, with draws in the remaining four games. Interestingly, Deep Junior can process only 1.5% as many moves per second as Deep Blue could (3 million vs. 200 million), but still performed nearly as well against Kasparov, indicating that top chess-playing software may be beginning to rely less on brute force and more on something closer to human-style play. See also: Detailed Game Recaps Sponsors
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64. CNN.com - Chess Man Vs Machine Stalemate - Feb. 9, 2003
Deep Junior, which won last year's world computer chess championship,and Kasparov each won $250,000 for the match played over 12 days.
http://www.cnn.com/2003/TECH/fun.games/02/08/chess.man.machine/
The Web CNN.com Home Page World U.S. Weather ... Special Reports SERVICES Video Newswatch E-Mail Services CNN To Go SEARCH Web CNN.com
Chess man vs machine stalemate
Kasparov faces Deep Junior but neither could secure the vital second victory. Story Tools RELATED CNN Access: Kasparov: 'Intuition versus calculation'
NEW YORK Chess grandmaster Garry Kasparov has drawn against a computer in a six game man vs machine contest. Kasparov was attempting to avenge his defeat in 1997 by IBM supercomputer Deep Blue. This time around, playing in New York against Deep Junior, Kasparov and the computer won one match each and drew the remaining four. Kasparov appeared to be in a winning position when he first offered Junior the chance to accept a draw, an offer which was refused only for the computer to offer Kasparov a draw five moves later. The 39-year-old grandmaster was booed by the crowd for accepting the draw but after the match he was unrepentant. He said he would have pressed for a win in a similar position against a human opponent but he feared even a tiny mistake would have been severely punished by the computer. "I had one item on my agenda: not to lose. I decided it would be wiser to stop playing," Kasparov said.

65. Computer Chess Books
Home Books Chess Books Playing computer chess computer chess. Justclick on the title of any book that interests you and you'll
http://thinks.com/books/chess/computer.htm
Home Books Chess Books
Computer Chess
Just click on the title of any book that interests you and you'll be automatically linked to Amazon.com - where you'll find that many books are offered at discounts of up to 40%. If you decide to buy, your transaction will be processed safely using Secure Server Technology. Next thing you know, that new book's on your coffee table and providing hours of entertainment.
Behind Deep Blue: Building the Computer That Defeated the World Chess Champion

Feng-Hsiung Hsu : Princeton Univ Press, November 2002 : Hardcover
On May 11, 1997, as millions worldwide watched a stunning victory unfold on television, a machine shocked the chess world by defeating the defending world champion, Gary Kasparov. Written by the man who started the adventure, Behind Deep Blue reveals the inside story of what happened behind the scenes at the two historic Deep Blue vs. Kasparov matches. This is also the story behind the quest to create the mother of all chess machines. The book unveils how a modest student project eventually produced a multimillion dollar supercomputer, from the development of the scientific ideas through technical setbacks, rivalry in the race to develop the ultimate chess machine, and wild controversies to the final triumph over the world's greatest human player.
In nontechnical, conversational prose, Feng-hsiung Hsu, the system architect of Deep Blue, tells us how he and a small team of fellow researchers forged ahead at IBM with a project they'd begun as students at Carnegie Mellon in the mid-1980s: the search for one of the oldest holy grails in artificial intelligence - a machine that could beat any human chess player in a bona fide match. Back in 1949 science had conceived the foundations of modern chess computers but not until almost fifty years later - until Deep Blue - would the quest be realized.

66. CMSC-791 Graduate Seminar: Computer Chess
. In thisresearch seminar, we will explore current issues in computer chess.......CMSC791 Graduate Seminar computer chess. Brief Course
http://www.cs.umbc.edu/www/courses/graduate/791_Computer_Chess/
CMSC-791 Graduate Seminar: Computer Chess
Department of Computer Science and Electrical Engineering
University of Maryland Baltimore County
(UMBC)
Brief Course Description
In this research seminar, we will explore current issues in computer chess. Topics will include long-range planning, heuristic search, massively parallel search, and design and analysis of data structures and algorithms to support computer chess. Computer chess provides a fascinating application through which to study many fundamental computational issues. All course information will be disseminated electronically, except for certain reading materials.
Registration
If you will be attending this class, either for credit or audit, please fill out our registration form
Instructors
  • James Mayfield, Assistant Professor of Computer Science, (410) 455-3099, mayfield@cs.umbc.edu
  • Alan T. Sherman, Associate Professor of Computer Science, (410) 455-2666, sherman@cs.umbc.edu
Meeting Time and Place
Monday and Wednesday, 7:00-8:15pm
Engineering Computer Science (ECS) Building, Room 210, UMBC

67. Computer Chess: The Drosophila Of AI
The Best of AI Expert. AI Expert Magazine, April 1994 computer chess The Drosophilaof AI. by L. Stephen Coles. Will computer chess be the crowning achievement?
http://www.ddj.com/documents/ddj0210ai001/

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GO TO... AI Algorithms Basic Benchmarking/Testing C/C++ Programming Communications/Networking Computer Security Data Compression Database Development Distributed Computing Graphics Programming Java Linux Patterns/OOD Perl Python-URL! Real-Time Computing Scientific Computing Scripting/Alt. Languages Tcl-URL! UNIX XML and Web Services C++ Editor Visual SlickEdit v7 - Free Trial Free 30-Day Trial Download! Fast to learn, install and execute operations! Scalable. Download and Decide for Yourself Newsletter from WinDevNet.com Solutions for Windows developers www.windevnet.com/newsletters/ See your message here Printer Friendly Version
The Best of AI Expert
AI Expert Magazine , April 1994
Computer Chess: The Drosophila of AI
by L. Stephen Coles
The game of chess traditionally has been considered the epitome of intellectual skill and accomplishment. Will computer chess be the crowning achievement?
The domain of computer chess playing is suggested as a general means for quantifying the distance by which we have not yet achieved our stated objectives in artificial intelligence. The game of chess traditionally has been considered, at least in Western societies, as the epitome of intellectual skill and accomplishment. Herbert Simon and later John McCarthy, among the cofounders of AI, have referred to chess as the Drosophila of AI, speaking metaphorically about the importance for genetics of Thomas Morgan's early research with fruit flies, for which he won the Nobel Prize in 1933. This metaphor is appropriate, since the quantification of human chess play has been institutionalized over the last 40 years by giving every tournament player a numerical rating, a metric that also can be used to measure progress in machine performance.

68. Chess Links And Web Tools
computer chess pages. Chess Discussion Groups. Here are some good placesto talk about computer chess and other matters discussed on this page.
http://www.tim-mann.org/chesslinks.html
Tim Mann's Chess Pages

On this page: Chess Web Sites Chess FTP Sites Chess Discussion Groups Linking to PGN files
Chess Web Sites
My Web pages are here to provide original content, not a long list of links to other sites. I have neither the time nor the interest to maintain a large collection of links, or to trade links with other pages. But here are a few starting points you may find useful.
Pages primarily about XBoard and WinBoard

69. Aaron's Guide To Winboard And Chess Engines
A comprehensive FAQ answering many questions about Winboard and chess engines.Category Games Board Games Software Titles Winboard and Xboard......The Winboard Chess Engine Homepage.Articles on using Winboard,Chessengines,computer chess tournaments and endgame tablebases.
http://www.aarontay.per.sg/Winboard/
Table of Contents Articles Links Guestbook ... Email Monitor page
for changes

it's private

by ChangeDetection Winboard FAQ For Detailed Table of contents Welcome! Hello. Welcome to Aaron's Winboard and Chess Engines FAQ. This FAQ initially began has a supplement to the official XBoard and Winboard FAQ by Tim Mann. Winboard has many functions. It is a PGN reader, a client to allow users to connect with online servers, serves as a interface for winboard compatible programs and allows engine versus engine matches on the same Computer. Initially, this FAQ focused mainly on guiding and assisting a new user to install winboard engines such as Crafty ,Comet etc successfully in Winboard (as well as common Winboard compatible interfaces Since I began the FAQ, there has being an explosion in interfaces (both commercial and free) that support Winboard engines. Also there has being an increase in interest in another Chess engine protocol, namely - Universal Chess interface (UCI) engines. This has also led to a increase in number of "Adaptors" that can be used in various complicated ways to import engines to various interface. As a result, this FAQ has increased from 2 pages to 5 to take this into account. There are comprehensive sections on the use of The King or Chessmaster in Winboard, Fritz 7 and Arena for example.

70. E186: Computer Chess
computer chess.
http://www.ads.tuwien.ac.at/research/Chess.html
Computer Chess
Barth Herbeck
At the Algorithms and Programming Methodology Group (now called Algorithms and Data Structures Group ), a special program for playing chess endgames based on a newly developed theory has been implemented. This program uses the strict rules-search method (Barth and Barth, 1991, 1992). It is essential that part of the positions of the endgame considered have to be treated by rules, without it being necessary, however, to find rules for all positions; indeed, some positions may be left undecided. Thus, the finding of simple rules not overburdened by exceptions is facilitated. For every position covered by the rules, they define an interval guaranteed to contain the true value. For example: "If White is to move and can capture the black Pawn the value is in [draw,win]." Note that many positions of the endgame may be ignored by the system of rules; for others an uncertainty may be left (as in the example just given). All deficiencies are supplemented and all uncertainties are removed by an appropriate alpha-beta-search. Herbeck (1995) uses the B* Algorithm. Thus, granted an appropriate amount of time, the program will find the best possible result and a corresponding move for any position of the endgame under consideration. Failing enough time, it will produce an interval showing the knowledge found before curtailment. Yet, the interval is guaranteed to contain the true value of the position. An

71. Net Chess
playing skills. Over the years, Net Chess has gained popularity amongthe computer chess fans and respect from the experts. The main
http://www.netintellgames.com/chess.htm
Home Download Register Contact Us Games Windows 95/98/NT/2000/Me
Net Gin Rummy

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Net Chess
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Free Java Applets
Gin Rummy
Cribbage Other Games Resources Home Download Center How to Register Register Now! ... Link To Us Newsletter Sign up for the free email newsletter Net Chess Net Chess With Net Chess you can play chess with friends and family on the same computer, via email or online over the Internet or local network. You can choose between different computer opponents (chess robots), skill levels and utilize various chess engines Mustang chess engine by Alexey Korneychuk is included). And it does not matter if you are a beginner, intermediate or professional player. With Net Chess you can learn, practice and master your chess playing skills. Over the years, Net Chess has gained popularity among the computer chess fans and respect from the experts. The main reason for this is its simplicity, which is important with complicated things like the game of chess. You can quickly setup and initiate the game session, whether online or offline, with computer or human opponent. Moreover, you can play several chess games simultaneously, for example, one online against the human opponent and one offline against the computer. Computer chess fans will surely appreciate the fact that Net Chess supports all WinBoard compatible chess engines - there are several ten of those with different skill levels and most of them are free.

72. ComputerUser.com - Reviews - True Deep Blue
The socalled computer chess problem was one of a few Holy Grails for computer science,and most major universities devoted a portion of their research to the
http://www.computeruser.com/articles/2202,4,41_2,1,0201,03.html
March 18, 2003 @ FEATURES
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A D V E R T I S E M E N T S C U R R E N T P O L L Breakfast cereal to bring back? Quisp Franken Berry Mr. T Freakies Maypo Yummy Mummy Pac-Man Fruit Brute C-3POs Nintendo Cereal System Reuse This Content February 2003 Reviews Past Articles True Deep Blue Feng-Hsiung Hsu's 'Behind Deep Blue.' By James Mathewson The challenge to build a computer that could beat a chess grandmaster, let alone the world champion, seemed an impossible task in the early 1980s. The so-called computer chess problem was one of a few Holy Grails for computer science, and most major universities devoted a portion of their research to the problem. At Carnegie Mellon University, the foremost authority on computer chess, Dr. Hans Berliner, and his team of graduate students had designed the leading chess computer of its day-called Hitech. In 1985, a struggling graduate student was asked by Berliner to help out with Hitech on his summer leave in exchange for brownie points. The graduate student didn't like the fundamentals of Hitech and set out to solve the computer chess problem on his own, without much support from Carnegie Mellon or Berliner. The graduate student's name was Feng-Hsiung Hsu, and by 1989, his solution-a computer chess program on a single chip-had eclipsed Berliner's life's work. And in 1997, after Hsu moved the project to IBM, the computer called Deep Blue beat World Champion Garry Kasparov in a six-game match. That a weak chess player could design a machine (with the help of several programmers and grandmasters) that beat the world champion has to rank as one of the great upsets of the 20th century. The story of this upset as humbly told by Hsu himself in "Behind Deep Blue" (Princeton, 2002) makes for riveting reading.

73. ICS 180: World-Wide Web Links
Game Programming Methods. AN Walker's computer chess lecture notes; ComputerChess Programming. computer chess Club programmers' bulletin board.
http://www.ics.uci.edu/~eppstein/180a/links.html
ICS 180: Strategy and board game programming
Some World-Wide Web Links
Game Programming Methods
General Information on Computer Games
Individual Game Programs
  • Chinook , current man-machine checkers champion.
  • Cilkchess , chess program for parallel computers formerly known as Star-Socrates.
  • Crafty . Chess system by Bob Hyatt, who also wrote Cray Blitz. Source code available.
  • Dark Thought interesting description of the history of this chess program's development.

74. Gamasutra - Features - "Pawn Captures Wyvern: How Computers Chess Can Improve Yo
Pawn Captures Wyvern How computer chess Can Improve Your Pathfinding. Now that wehave quickly reviewed A*, let us deal with a computer chess search algorithm.
http://www.gamasutra.com/features/20000626/brockington_01.htm
by Mark Brockington
Gamasutra

June 26, 2000 Printer Friendly Version Discuss this Article Letters to the Editor:
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Features
Pawn Captures Wyvern: How Computer Chess Can Improve Your Pathfinding
Editor's note: This paper was originally published in the 2000 Game Developer's Conference proceedings Contents . Introduction 3.1 Game Trees and Minimax Search
3.2 Iterative Deepening
4.0 Reimplementing A* 4.3 The History of ... Heuristic 1. Introduction
Most of you with Computer Science training have probably been through the typical Artificial Intelligence lecture on search and planning. You are shown A*, with some trivial example (so your professor doesn't get lost while doing it) which shows all of the various parts of A*. You've also
sat through the proof of why A* generates an optimal solution when it has an admissible heuristic. If you're really lucky, you get to implement A* in Lisp or Prolog in an assignment, and solve a puzzle involving sliding tiles.

75. Dr. Robert Hyatt's Home Page
The Crafty father personal page.Category Games Board Games Chess Software Titles Crafty...... computer chess (Crafty). 8. Harry Nelson and Robert M. Hyatt, The Cray Blitz DrawHeuristic , Journal of the International computer chess Association (ICCA) .
http://www.cis.uab.edu/info/faculty/hyatt/hyatt.html
Robert Hyatt
Associate Professor
Schedule
Available via hyatt@cis.uab.edu for questions nearly 24 hours daily, on ICC and/or chess.net (or other servers) when you see "hyatt" logged on.
Research Interests
Computer Chess (Crafty)
This research is developing the computer chess program "Crafty", which is a direct descendent of Cray Blitz, the World Computer Champion from 1983 to 1989. This program is a "freeware" package available from ftp.cis.uab.edu/pub/hyatt. Crafty is based on the classic BITMAP approach to representing the chess board, but uses a unique methodology called "rotated bitmaps" to significantly improve the performance of the chess engine. This program is currently searching around 800,000 nodes per second on a quad xeon processor, and is playing on ICC and chess.net regularly. Its current peak ICC ratings are 3108 (bullet), 3249 (blitz) and 2785 (standard). Crafty is portable, and uses xboard/winboard as a GUI under the appropriate operating systems.
The current work is concentrated in three areas:
  • using parallel machines to search deeper into the game tree

76. Tabletop Computer Chess Games
in The entire site.
http://www.planetbig.com/go/catalog/pages/200-tabletop.htm
in The entire site Elite Computer Chess Tabletop Computer Chess Handheld Chess, Gammon, Solitaire, Dominoes, Crosswords and More Handheld Electronic Action Kids Electronic Learning Games Fun Furniture Designed for Kids Unique Gifts any Occasion or Holiday Casino Action Style Games Exploring the Universe Pop Up Tents Accessories Chess Books Classic Elegant Chessmen Collector Theme Chess Innovative Chess Theme Boards
Elite Computer Chess
Tabletop Computer Chess Handheld Chess, Gammon, Solitaire, Dominoes, Crosswords and More Handheld Electronic Action ...
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77. Www.WorldChessRating.com
DEEP JUNIOR Israel World computer chess Champion (2002) World Micro computer chessChampion (1997, 2001) Tournament highlights 4.5 (9) in Dortmund (category
http://www.worldchessrating.com/521635331.html
www.WorldChessRating.com
Home
News Magazine Ratings ...
Best of the Aeroflot Open, with Commentary by the Winners

Deep Junior
DEEP JUNIOR
Israel

World Computer Chess Champion (2002)
World Micro Computer Chess Champion (1997, 2001)
Tournament highlights: 4.5 (9) in Dortmund (category XVII) The Authors
Amir Ban (46)
of Ramat-Hasharon Israel is Vice-President of Research at M-Systems,
Shay Bushinsky (41) of Ganei-Tikva Israel, is director of development and acting CEO at ChessDev. Boris Alterman (31) of Rishon Le-Zion, Israel is a grandmaster, former Israeli champion and ranked in the list of the world's best chess players. Before facing the ultimate challenge of playing world's number one player Garry Kasparov, Deep Junior has gathered all possible titles and achievements of computer chess. It is the Reigning Absolute World Computer Chess Champion - Maastricht July 2002, 7.5/9 It also won the previous World Micro Computer Chess Champion - Maastricht August 2001, 8/9 (no loss) - two full points ahead of all its competition. Its low-end PC version, Junior, also won the World Micro Computer Chamionship in Paris, November 1997, 9.5/11.

78. MIT LCS Timeline Major Milestones
1996, Simulating Weathering and Appearance. 1996, Cilkchess wins DutchOpen computer chess Championship. 1997, What Will Be is published. 1997,
http://timeline.lcs.mit.edu/
Milestones Pre-63 1960's 1970's 1980's ... About... Comments to Peter Szolovits As We May Think published Convolutional coding ... Tools for Building Online Communities

79. Svenska Schackdatorföreningen (SSDF)
Organization for people interested in chess computers and computer software related to chess. Includes Category Games Board Games Battle Games chess Regional Sweden...... Program/computer, Rating. 1, Shredder 7.0 256MB Athlon 1200 MHz, 2768. 2, Deep Fritz7.0 256MB Athlon 1200 MHz, 2760. 3, Fritz 7.0 256MB Athlon 1200 MHz, 2740. 4, chess
http://w1.859.telia.com/~u85924109/ssdf/
Rating list Games Membership info Contact us
Program/Computer Rating Shredder 7.0 256MB Athlon 1200 MHz Deep Fritz 7.0 256MB Athlon 1200 MHz Fritz 7.0 256MB Athlon 1200 MHz Chess Tiger 15.0 256MB Athlon 1200 MHz Shredder 6.0 Pad UCI 256MB Athlon 1200 Shredder 6.0 256MB Athlon 1200 MHz Chess Tiger 14.0 CB 256MB Athlon 1200 Deep Fritz 256MB Athlon 1200 MHz Gambit Tiger 2.0 256MB Athlon 1200 Shredder 7.0 UCI 128MB K6-2 450 MHz
Full list!
webmaster

80. CHESS Studies,problems,games
chess problems, studies and games. You may play chess against the computer and see the ratings of the top 100 chess players.
http://www.chess.4mg.com/
Free Web site hosting - Freeservers.com
PROBLEMS
mate in 2 , mate in 3 ,
mate in 4, mate in 5
... Let's learn the rules of the chess
CHESS CONTEST
week 17: March 16-22
mate in 2:white plays and wins
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