Game: Hunter Publisher: Activision Price: Authors: Paul Holmes, Martin Walker (sound) Release: September HUNTER THE AMIGA POWER REVIEW BY JONATHAN DAVIES ISSUE 4 AUGUST 1991 (p.28) The excellent titles just keep on coming from the resurrected Activision, this time in the form of an epic multi-vehicle arcade adventure. I 've always kept myself to myself, Hardly any chums at school (no-one seemed particularly interested in my collection of washing machine barings 1955-75) and my best friend's a gerbil. They even abolished telephone chatlines shortly after I started ringing they up. That made me an ideal candidate to join the secret service. I'd be able to sneak behind enemy lines completely 'There's masses to do and heaps of things to discover' unchallenged, and I wouldn't be missed at home for months on end. My first mission was a bit of a failure, though. The beautiful blonde spy I was supposed to be seducing didn't take too kindly to meeting Conan (my Gerbil, who'd gone along for the ride) and did a runner. They didn't ask me back. HE'S A MAN WITH A MISSION Hunter gives you the chance to slip into the shoes of a man with a mission. And that mission is to make life as tough as possible for the enemy who, for unspecified reasons, have taken control of most of the map. | |
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