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61. Synthesis & Other Virtual Realities by Mary Rosenblum | |
Hardcover: 280
Pages
(1996-05)
list price: US$25.95 -- used & new: US$4.00 (price subject to change: see help) Asin: 0870541706 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Customer Reviews (2)
Amazing Stories
Solid Collection by an Author Deserving Wider Publication This collection displays the best of hergritty, distopian style.I personally prefer the more (do I say it?)"cyberpunkish" stories over the eco-disaster "Drylands" stories. If I can find any fault with the author, it is in her slowproduction of novels.Recommended. ... Read more |
62. Get Real: A Philosophical Adventure in Virtual Reality by Philip Zhai | |
Hardcover: 256
Pages
(1998-05-29)
list price: US$26.95 -- used & new: US$15.38 (price subject to change: see help) Asin: 0847689832 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (3)
The Most Convincing Argument
I meant to rate it 5 star
Utter tosh. I know giving just one example doesn't perhaps sound very convincing on it's own. But here it is: he thinkshe can debunk the whole idea of AI in a matter of a few lines, literally - when the brilliant Roger Penrose has spent two books trying to very carefully show what is wrong with the AI project and what still needs to be discovered in Physics. Zhai doesn't seem to realise that in his"argument", he has assumed the very thing he is trying to prove. Moreover, he doesn't crediblysingle out what makes machines different from people, which Penrose is at pains to do, very carefully. Penrose leaves open the possibility that we might succeed at AI if we understand the amazing and mysterious laws at work in the human brain - if indeed there are laws operating at all - they would have to be quite unlike any other physical law we know of now, including the weirdest of quantum mechanical laws. Zhai slams the door shut completely, with no appreciation for the benefits and power of science. Believe me, I'm not rejecting this book because I didn't understand it. On the contrary, what little I read was trifilingly easy to understand, but clearly full of holes. The author simply does not know how to string together a coherent argument. ... Read more |
63. Susie Bright's Sexual Reality: A Virtual Sex World Reader by Susie Bright | |
Hardcover: 157
Pages
(1992-07)
list price: US$24.95 -- used & new: US$7.00 (price subject to change: see help) Asin: 0939416581 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Customer Reviews (1)
Simultaneously fun, eye-opening and a public health service! |
64. Emerging Technologies of Augmented Reality: Interfaces and Design by Michael Haller | |
Hardcover: 399
Pages
(2006-11-10)
list price: US$99.95 -- used & new: US$79.96 (price subject to change: see help) Asin: 1599040662 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
65. Going Virtual: Moving Your Organization Into the 21st Century by Raymond Grenier, George Metes | |
Paperback: 256
Pages
(1995-08-15)
list price: US$28.95 -- used & new: US$19.69 (price subject to change: see help) Asin: 013185299X Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (3)
Fantastically written book.Chapters 18-22: the best
I threw it aside in disgust
:-) |
66. Innovative Simulations for Assessing Professional Competence: From Paper-and-Pencil to Virtual Reality by Ara Tekian, Christine H. McGuire, William C. McGaghie | |
Hardcover: 254
Pages
(1999)
list price: US$30.00 Isbn: 0967168902 Canada | United Kingdom | Germany | France | Japan | |
67. Visionary Architecture: From Babylon to Virtual Reality (Architecture & Design) by Christian W. Thomsen | |
Hardcover: 192
Pages
(1994-10)
list price: US$60.00 -- used & new: US$57.45 (price subject to change: see help) Asin: 3791314254 Canada | United Kingdom | Germany | France | Japan | |
68. Virtual Reality (Life in the Future) by Holly Cefrey | |
Paperback: 48
Pages
(2002-09)
list price: US$6.95 -- used & new: US$3.00 (price subject to change: see help) Asin: 0516240102 Canada | United Kingdom | Germany | France | Japan | |
69. Cybertherapy: Internet and Virtual Reality As Assessment and Rehabilitation Tools for Clinical Psychology and Neuroscience (Studies in Health Technology and Informatics) by G. Riva | |
Hardcover: 271
Pages
(2004-06-01)
list price: US$171.00 -- used & new: US$76.93 (price subject to change: see help) Asin: 1586034111 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description IOS Press is an international science, technical and medical publisher of high-quality books for academics, scientists, and professionals in all fields. Some of the areas we publish in: -Biomedicine |
70. Simulated And Virtual Realities: Elements Of Perception | |
Paperback: 238
Pages
(1995-08-03)
list price: US$71.95 -- used & new: US$60.93 (price subject to change: see help) Asin: 0748401296 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
71. Virtual Reality by Darren G. Burton | |
Kindle Edition:
Pages
(2010-10-15)
list price: US$0.99 Asin: B0047GMHJU Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
72. The Virtual Worlds Handbook: How to Use Second Life and Other 3D Virtual Environments by Elizabeth Hodge, Sharon Collins, Tracy Giordano | |
Paperback: 350
Pages
(2009-12-14)
list price: US$49.95 -- used & new: US$31.25 (price subject to change: see help) Asin: 0763777471 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (1)
Emphasizing the use of Second Life in Education |
73. Medicine Meets Virtual Reality 16: parallel, combinatorial, convergent: NextMed by Design - Volume 132 Studies in Health Technology and Informatics by J.D. Westwood, R.S. Haluck, H.M. Hoffman, G.T. Mogel, R. Phillips, R.A. Robb, K.G. Vosburgh | |
Hardcover: 596
Pages
(2008-01-15)
list price: US$224.00 -- used & new: US$224.00 (price subject to change: see help) Asin: 1586038222 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description IOS Press is an international science, technical and medical publisher of high-quality books for academics, scientists, and professionals in all fields. Some of the areas we publish in: -Biomedicine |
74. SURVIVING THE AGE OF VIRTUAL REALITY by THOMAS LANGAN | |
Hardcover: 200
Pages
(2000-03-31)
list price: US$39.95 -- used & new: US$21.27 (price subject to change: see help) Asin: 0826212522 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description As the technological phenomenon known as the worldwide web permeates civilization, it creates some cultures and destroys others. In this pioneering book, philosopher Thomas Langan explores "virtual reality"Can inherently contradictory phrase"and the effects of technology on our very being. In our present-day high- technology environment, making simple, everyday decisions is difficult because the virtual world we've created doesn't necessarily operate according to the old "common sense." To retain our intellectual fitness, we must, Langan argues, consider these essential questions: If virtual reality is, in fact, reality, what is this life that we are caught up in? What is being within the context of virtual reality? How can we establish a system for distinguishing truth from fiction? Although technology minimizes distances between people and makes the information they seek more accessible, it simultaneously blurs the line dividing fact from falsehood and real from virtual. An individual's intellectual survival is threatened as technological advancement challenges our collective understanding of what reality is. Because much of the information that is presented as fact simply works to fulfill a specific agenda, we cannot accept as truth everything that appears on the internet or in the media. To survive, we must learn to manage our lives and resources despite the flood of information we are bombarded with daily. Addressing the general educated reader, Surviving the Age of Virtual Reality expertly interweaves the worlds of technology and philosophy, pushing the analysis of this technological and human phenomenon to new depths. |
75. Designing Virtual Worlds by Richard Bartle | |
Paperback: 768
Pages
(2003-07-25)
list price: US$49.99 -- used & new: US$29.13 (price subject to change: see help) Asin: 0131018167 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Designing Virtual Worlds is the most comprehensive treatment of virtual worlddesign to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary,economic, sociological, psychological, physical, technological, and ethicalunderpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs. Designing Virtual Worlds brings a rich, well-developed approach to the designconcepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above. It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games. There is no other design book on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth ofDesigning Virtual Worlds. Customer Reviews (12)
Superb history of Virtual Worlds development
The theory behind Virtual Worlds
Designing Virtual Worlds
Game theory and design? This is the book you've been looking for!
Guide to the philosophyand strategy of designing virtual worlds |
76. 360 Degree Imaging: The Photographers Panoramic Virtual Reality Manual (Photography on the Web) by Phillip Andrews | |
Hardcover: 176
Pages
(2003-07)
list price: US$30.00 -- used & new: US$39.99 (price subject to change: see help) Asin: 2880467322 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description This book provides a visual introduction that is both easy to read and understand. The ideas and techniques draw on those used by industry professionals and are presented in a step by step form, allowing readers to gradually develop VR skills. Practice images and demonstration versions of the software used in the book can be downloaded from the companion website. The author reviews and discusses a range of hardware and software options, providing VR imaging solutions for budget conscious amateurs and professionals alike. Comprehensive technique overviews are provided for the capture, creation and display of Standard and cubic panoramas, object moviesand Video VR. If you are interested in this subject, this is the book you cannot do without. Philip Andrews is a photographer, lecturer, author and website designer with an international profile. A former teacher of photography and imaging, he now writes books and articles from his base in Australia, and has created/designed several websites. Customer Reviews (3)
A great book back in 2003
Useful and Informative
It really deserves 3.5 stars |
77. Virtual Realities 2.0: A Shadowrun Sourcebook by Paul Hume | |
Paperback: 176
Pages
(1995-10)
list price: US$18.00 -- used & new: US$7.38 (price subject to change: see help) Asin: 1555602711 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Customer Reviews (5)
This book is like a bible to any chummer wishing to run in t
Part of the Core to the System Sure, you can run a campaign with just the BBB (Big Black Book,aka main rulebook) but why?Add in the spice of the decker, give him aplace in the group.Combine this with the Rigger book and you have a wellmatched system.GMs!Give your deckers a reason to exist, buy this bookand scare them out of the matrix!
Excellent Book The biggest change is actually how the Matrix works.Instead of just a generic number of successes to get something done, you have Target numbers for ACIFS (Access, Control, Index, File, and Slave), with your programs reducing the TNs.Want to log on? Look at the Access rating, reduce it by your Sleaze, and viola, you're in. The artwork does leave some to be desired (the Virtual Reality guide in VRI is better then the one in this book and the black and white artist doesn't seem to be able to draw a straight line to save his life).and there are a few places were the rules get sketchy (such as Scramble IC and in depth detail into the Otaku) and that can get annoying, but overall the rules are excellent. If you have people who want to be deckers, this is a MUST have. It will speed things up and make the game a lot more fun for both the GM and the players. PS: I have had a chance to speak to the author, Paul Hume, as he once assisted us on the Shadowrun MUX on the Internet. Very nice guy :)
Decking for the Algebra wiz in you
Technomancy, Shadowrun style.... Now everyone will want a datajack........ ... Read more |
78. The Reality Bug (Pendragon) by D.J. MacHale | |
Hardcover: 384
Pages
(2007-05-22)
list price: US$16.99 -- used & new: US$9.73 (price subject to change: see help) Asin: 1416936289 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description The territory of Veelox has achieved perfect harmony. Fifteen-year-old Bobby Pendragon arrives on this territory in pursuit of the evil Saint Dane, but all is peaceful on Veelox -- because it's deserted. The inhabitants have discovered a way to enter their own personal dream worlds, where they can be whoever they want, wherever they want. Their bodies lie in stasis while their minds escape to this dream realm. Fresh from his battle with Saint Dane in 1937 Earth, Bobby is confident that they can defeat whatever Saint Dane has planned for this world. But once Bobby enters the virtual world will he be able to resist the lure of the ultimate in escapism? Fans of D.J. MacHale's Pendragon series will enjoy this latest entry, and look forward to the forthcoming fifth title. The attraction of the series is not so much great writing or character development as fast-paced action and edge-of-seat danger. (Ages 9 to 12) --Emilie Coulter Customer Reviews (51)
Love the book, the book came late and postage due.
this is the most awsome book out of all 10 books!
Favorite so far...
Again, a great read, with one minor annoyance
Best in the Pendragon series!! |
79. AI Agents in Virtual Reality Worlds: Programming Intelligent VR in C++ by Mark Watson | |
Paperback: 309
Pages
(1996-09-01)
list price: US$35.00 -- used & new: US$35.00 (price subject to change: see help) Asin: 0788155458 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (4)
AI and VR?Are we talking about the same book?
This book has no value
Not worth the money.
Cheesy title; solid code; excellent book
The bad points:
The redeeming values: |
80. Virtual World Design and Creation for Teens by Charles R. Hardnett | |
Paperback: 272
Pages
(2009-08-05)
list price: US$34.99 -- used & new: US$21.60 (price subject to change: see help) Asin: 1598638505 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (4)
Offers step-by-step insights into setting up such worlds using content appropriate for tees ages 12-18
Great Instructional Book for my Techie Teens
Programming Made Easy
Awesome Tool for teens! |
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