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41. Virtual War: The Virtual War Chronologs--Book 1 by Gloria Skurzynski | |
Paperback: 188
Pages
(2008-04-14)
list price: US$10.99 -- used & new: US$5.00 (price subject to change: see help) Asin: 1416975772 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Corgan has been genetically engineered by the Federation for quick reflexes, high intelligence, and physical superiority. Everything Corgan is, everything he has ever seen or done, was to prepare him for one moment: a bloodless, computer-controlled virtual war. When Corgan meets his two fellow warriors, he begins to question the Federation. Now Corgan must decide where his loyalties lie, what he's willing to fight for, and exactly what he wants in return. His decisions will affect not only these three virtual warriors, but all the people left on earth. Customer Reviews (20)
Skip this one
Weak Main Character
Taking gaming to its fiercest and most logical conclusion
How did this end up in my high school library?
Virtual War is the Best Science Fiction Book |
42. Immersed in Technology: Art and Virtual Environments (Leonardo Books) | |
Hardcover: 368
Pages
(1996-01-23)
list price: US$30.00 -- used & new: US$7.34 (price subject to change: see help) Asin: 0262133148 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description The Banff Centre for the Arts has become synonymous for what's hot inthe electronic arts, a place where professional artists come to producenew work and develop new skills. This book brings together criticalessays along with artists' projects to explore the many issues raised bythe creation of virtual environments and to provide a glimpse intoworlds that have been much discussed but rarely seen. The book openswith eleven essays that approach the social and cultural implications ofcyberspace from the perspective of cultural studies, communications, arthistory, art criticism, English, and women's studies. These are followedby nine virtual environments (along with statements of what the artistsare trying to accomplish in both theoretical and technical terms),created over a three-year period as part of the Art and VirtualEnvironments Project at the Banff Centre. Together, writers and artistsexamine the consequences in cyberspace for race and identity,materiality and the body, landscape and narrative. Specific implicationsof the masculinist and rationalist biases of cyberspace are alsodiscussed. Preface: Douglas MacLeod. Introduction: Mary Anne Moser.Essays: N. Katherine Hayles. Cameron Bailey. Nell Tenhaaf. FrancesDyson. Allucquère Rosanne Stone. Avital Ronell. Rob Milthorp.Jeanne Randolph. Loretta Todd. Margaret Morse. Erkki Huhtamo. Artworks:Lawrence Paul Yuxweluptun. Michael Scroggins and Steven Dickson. MarcosNovak. Michael Naimark. Brenda Laurel and Rachel Strickland. PerryHoberman. Ron Kuivila. Diane Gromala and Yacov Sharir. Toni Dove andMichael Mackenzie. Will Bauer and Steven Gibson. A Leonardo Book |
43. Virtual and Augmented Reality Applications in Manufacturing by S.K. Ong, A.Y.C. Nee | |
Paperback: 388
Pages
(2010-11-30)
list price: US$179.00 -- used & new: US$148.31 (price subject to change: see help) Asin: 1849969213 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Written by experts from the world’s leading institutions in the field, this is the only book to cover virtual and augmented reality in manufacturing from a manufacturing perspective, rather than a computer science angle. It details applications of state-of-the-art technologies in real industrial situations. |
44. The Virtual Community: Homesteading on the Electronic Frontier by Howard Rheingold | |
Paperback: 447
Pages
(2000-11-01)
list price: US$32.00 -- used & new: US$15.99 (price subject to change: see help) Asin: 0262681218 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Rheingold speaks to how bothfriendships and enmities are formed online and how people cometogether to support each other through misfortune. He gives theexample of how computer-moderated communication enabled members of oneWell community to send vital medical aid to a friend hospitalizedhalfway around the world. Rheingold goes on to show how communitiescan form by various electronic communication methods, using theconferencing system of The Well as one example. He also examines howpeople interact through mailing lists, live chat, and the fantasycyberenvironments of online role-playing games. In the process, hequestions what kind of relationships can really be formed in a mediumwhere people can change their apparent identity at will. This bookquestions whether a distinction between "virtual"communities and "real-life" communities is entirely valid.The Virtual Community argues that real relationships happen andreal communities develop when people communicate upon virtual commonground. Rheingold also shares his far-reaching knowledge of howtechnology effects our social constructs. If you are involved in anonline community, here is your cultural heritage. Customer Reviews (12)
Not very honest The conflicting interests, and the commonly irresponsible behavior of people online - viciousness, gratuitous, undeserved nastiness, intellectual dishonesty - looking for targets to vent on is not explored as it should be. This is quite common outside of the world of flaming. This book is a gloss piece, advertising for something that doesn't really exist as he claims. Howard, while a pleasant guy personally, does not show himself a deep thinker, and may not be much of an observer either. Nor is the author ready, willing or able to take on anything that is likely to upset the herd of which he has become something of a starring member. The story of virtual community is not such a very nice one in many ways. The underside of the story of virtual community is a story of psychological denial, denial about a great deal. It is a story of in-groups and out-groups, and a good deal more, something which requires an anhtropologists eye, and someone with more nerve. Go ahead and read this book. But understand that the book itself is evidence of the degree of denial which pervades the "virtual community".
Wrote the book on Virtual Communities
A seminal 1992 work with update tacked on The books' style is more journalistic that academic. It reads something like an extended newspaper article, with some fine writing.The book concentrates mostly on a kind of anecdotal and human accounting with a smattering of theory and stuff thrown in. Howard Rheingold eloquently lays out many of the salient issues and does an excellent job of arguing for the importance of recognizing the growth of online social groups. Also, he provides an intriguing treatment of cultural issues. The depth and breadth of his experience with the medium is clearly evident. Generally, book is more historical than theoretical or practical. Howard admits to wanting to popularize the notion of virtual communities, which he does effectively. But, there is little that would help you set up a virtual community or really understand why they work that way. His basis is more in his experience than in theory or rigorous research. The original book has been widely commented on, so perhaps just two comments on the 2000 version are in order. First, the book seems a little dated. The new material for this new version seems mostly added in the last two chapters, leaving the preceding 10 tinged with the state of affairs in 1992, which was pre-web and pre- a large bit of corporate development of e-business and virtual communities on the web. Of course, most of the issues are still relevant, but one has to keep the age of the material in mind. Second, the new material, although comprehensive and certainly based on Howard's considerable experience, seems a little rushed. Howard qualifies this by saying it would need another book, but this leaves the book feeling like an older book with a lengthy afterward tacked on later.
Prophet of Electronic Power to the People Everyone seems to miss what I think is the most important the point of Howard's book.First published in 1993 and now in the expanded edition, the bottom line on this book is that the Internet has finally made it possible for individuals to own the fruits of their own labor--the power has shifted from the industrial age aggregators of labor, capital, and hard resources to the individual knowledge workers.The virtual community is the social manifestation of this new access to one another, but the real revolution is manifested in the freedom that cyberspace makes possible--as John Perry Barlow has said, the Internet interprets censorship (including corporate attempts to "own" employee knowledge) as an outage, and *routes around it*.Not only are communities possible, but so also are short-term aggregations of interest, remote bartering, on the fly hiring of world-class experts at a fraction of their "physical presence price".If Howard's first big book, Tools for Thought, was the window on what is possible at the desktop, this book is the window on what is possible in cyberspace, transcending physical, legal, cultural, and financial barriers.This is not quite the watershed that The Communist Manifesto was, but in many ways this book foreshadowed all of the netgain, infinite wealth, and other electronic frontier books coming out of the fevered brains around Boston--a guy in Mill Valley wearing hand-painted cowboy boots was there long before those carpetbaggers (smile).
New expanded edition forthcoming |
45. Virtual Coach, Virtual Mentor | |
Paperback: 258
Pages
(2010-09-28)
list price: US$45.99 -- used & new: US$45.99 (price subject to change: see help) Asin: 1607523086 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
46. Social Computing and Virtual Communities | |
Hardcover: 303
Pages
(2009-12-23)
list price: US$79.95 -- used & new: US$48.98 (price subject to change: see help) Asin: 1420090429 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Growing more quickly than we can study or come to fully understand it, social computing is much more than the next thing. Whether it is due more to technology-driven convenience or to the basic human need to find kindred connection, online communication and communities are changing the way we live. Books of this kind are uncommon. This work not only provides case studies of different domains of virtual communities and different types of social technologies but also emphasizes theoretical and methodological aspects required to research and analyze such communities. |
47. Virtual Machines: Versatile Platforms for Systems and Processes (The Morgan Kaufmann Series in Computer Architecture and Design) by Jim Smith, Ravi Nair | |
Hardcover: 656
Pages
(2005-06-17)
list price: US$81.95 -- used & new: US$54.45 (price subject to change: see help) Asin: 1558609105 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (6)
A good book and a good transaction
Great Book
Well-written overview of virtualization
Nice, Unified Overview of Virtualization (in all its forms)
OK |
48. Virtual Reality and the Built Environment by Jennifer Whyte | |
Paperback: 160
Pages
(2002-10-08)
list price: US$59.95 -- used & new: US$93.98 (price subject to change: see help) Asin: 0750653728 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
49. The State of Play: Law, Games, and Virtual Worlds (Ex Machina: Law, Technology, and Society) by Beth Noveck | |
Paperback: 320
Pages
(2006-11-01)
list price: US$25.00 -- used & new: US$17.99 (price subject to change: see help) Asin: 0814799728 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Customer Reviews (2)
Intellectual Cybersquatting
Bring on the Metaverse |
50. Becoming Virtual by Pierre Levy | |
Hardcover: 207
Pages
(1998-03-21)
list price: US$26.95 -- used & new: US$45.00 (price subject to change: see help) Asin: 0306457881 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Examining the social and cultural impact of new digital technologies, Levy tackles the concept of "the virtual," demonstrating how it has always been an enduring component of the human mind. He shows how the body, the text, and the economy, are made virtual. He then reveals how the Internet and web sites are now transforming the virtual into a "collective intelligence" linked to digital communication.Succinct, accessible, and profound, Becoming Virtual is an intellectual tour de force from one of France's most brilliant young thinkers. In followingLevy's world view, you may find that he interprets some or all ofthose terms in ways you're not used to, but the result is aninteresting new approach to what it means to be part of anincreasingly digital world. He examines the virtualization of severalelements our society: the corporal body, text, the economy, language,technology, contracts, intelligence, subjects, and objects. What hefinds is not a destruction of the personal so much as atransformation. Virtualization adds to, but does not replace, thereal, the possible, and the actual. By understanding whatvirtualization means and involves, Levy believes that society willgain a greater variety of options for interaction in allareas. Becoming Virtual is a serious philosophical work, densewith ideas. It demands a lot from the reader, but rewards with anintriguing new perspective on inevitable social change. --ElizabethLewis Customer Reviews (4)
Top Mind, See His OtherTwo Books
A Must-Read Technology is probably what separates us from all other living creatures, or at least sophisticated technology, such as machines. Yes, other organisms utilise simple tools and what have you, but none of them are going to the moon in any sort of hurry. Levy's work is essentially about artifacts, be they software like language or symbols, or hardware like tools and machines. However, following on from the work of philosophers such as Deleuze and Serres, Levy is profoundly against the two common (mis)conceptions about them: that they 'dominate' us, or that they are simple tools in our hands, doing our bidding. Heidegger and his ilk were very keen on the domination idea, but that's only because they didn't really understand machines; sure, your VCR will seem to dominate you, if you can't work it, as many older people will tell you, but after a good dose of swearing and fumbling the usual result is a machine that just sits there doing nothing. Hardly despotism. Or you may have its measure, and say it's just a tool for capturing video images, for whatever purpose, and yet it changes the way you watch TV, capture memories of your kids, and the entire institutional set-up of the film industry. Quite a clever tool, that. If you read this book (and you should), Levy will tell you that all artifacts, including less 'material' ones like language, virtualise our lives. That doesn't mean making them less real, the common usage of 'virtual'; it means problematising them, opening them up to possibilities. Making them MORE real. And this isn't naive techno-optimism, because not only are not all these possibilities not nice, but when you virtualise something you take on-board the requirements of the virtualising medium, which have to be met to keep it running, and you become entwined with the other people associated with these artifacts, such as video repair men. Technology can truly make you feel like a god, but it always needs to be fixed, and you have to undertake profound social relationships for it to happen at all (nobody builds an aircraft carrier alone in their backyard). Or take our oldest and most 'simple' artifact: language. Language, says Levy, virtualises 'real-time', by which he means our everyday interactions with other people. That's what it means to 'discuss' something, you take an immediate issue confronting two or more people, and you use language to open it up to different resolution paths which aren't immediately obvious. And again, this isn't artifact as god or slave: the language doesn't dominate you, although it has in-built constraints which you must adhere to if you want to be understood, and you can't just tell people what to do and see it happen, because not only are allowed meanings consensual or social, but also there is no direct causal link between utterance and action. Levy explores the way we virtualise every aspect of our lives, from real-time interaction through language, to our actions through technology, and our social relations through institutions. And in each case the mechanism is the same: we create some artifact, more or less material, which allows us to shift what's at stake away from the immediate here-and-now and towards a problematic where new possibilities open up. And again Levy avoids simplistic determinism of any persuasion by emphasising that each of these artifacts simultaneously creates new social arrangements, and introduces new imperatives through the need for their upkeep. This is how the philosophy becomes anthropology, and why Levy says to be human IS to be virtual; it is our species that has taken these artifacts into our collectives, that has used the world to mediate our social lives. And the world extracts a price too, because artifacts impose requirements back upon us, if we want them to keep working, that is. The end of domination, either of artifact by human, or human by artifact. This is Levy's most accessible book, in English, relatively free of the sometimes over-blown prose of Collective Intelligence. Like Bruno Latour, also an admirer of Serres and Deleuze, Levy allows us to see exactly how our technological, modern world is every bit as religious, barbaric, enlightened, enchanted, mystical or whatever as it has always been; you just have to understand artifacts. (It is also a tremendous asset for philosophy students who don't fully understand the scope of the Begsonian/Deleuzean 'virtual'.) And as another reviewer has hinted, there's even theology in nuts and bolts, if you know where to look.
Virtually incomprehensible
Lévy gives us a new way of seeing culture. That thebook produces its profound cognitive effect in so few words is stunning. Part of the credit for this feat must go to the translator,Bononno. 'Becoming Virtual' in my view surpasses that otherclassic,'Understanding Computers and Cognition' by Winograd and Flores.Lévy depicts cognition and action as both social process, and processoccurring within the individual.He introduces concepts sparingly andtellingly, illustrating them with examples reaching from the dawn of thehuman era to the present day. A book that can be read at one sitting,but will demand to be picked up again many, many times in the years ahead. ... Read more |
51. The Virtual Man [The Virtual Reality 1] by Nikki Sinclaire | |
Paperback: 208
Pages
(2008-12-12)
list price: US$12.99 -- used & new: US$8.00 (price subject to change: see help) Asin: 1606011561 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (1)
A Perfect Blend of Romance and Science Fiction |
52. Interactive Web-Based Virtual Reality with Java 3D (Premier Reference Source) by Chi Chung Ko, Chang Dong Cheng | |
Hardcover: 492
Pages
(2008-07-09)
list price: US$165.00 -- used & new: US$132.00 (price subject to change: see help) Asin: 1599047896 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Interactive Web-Based Virtual Reality with Java 3D provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D. This essential book delivers illustrations of essential keywords, syntax, and methods to provide an easy-to-read learning experience for the reader. |
53. Disappearing Architecture: From Real to Virtual to Quantum by Aaron Betsky, Ole Bouman, David Deutsch, Elizabeth Diller/Ricardo Scofidio, Monika Fleischmann/Wolfgang Strauss, Sulan Kolatan/William Mac Donald, William J. Mitchell, Kas Oosterhuis, Hani Rashid, Jeffrey Shaw, Peter Weibel, Peter Zoller | |
Paperback: 272
Pages
(2001-09-08)
list price: US$55.00 -- used & new: US$33.22 (price subject to change: see help) Asin: 3764372753 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
54. Cyberseduction: Reality in the Age of Psychotechnology by Jeri Fink | |
Hardcover: 308
Pages
(1999-12)
list price: US$32.98 -- used & new: US$3.17 (price subject to change: see help) Asin: 1573927430 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (1)
The seduction of "psychotechnology" explored. |
55. Augmented Reality: Placing Artificial Objects in Real Scenes | |
Hardcover: 256
Pages
(1999-10)
list price: US$64.00 -- used & new: US$62.96 (price subject to change: see help) Asin: 1568810989 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
56. 3D Sound for Virtual Reality and Multimedia by Durand R. Begault | |
Hardcover: 293
Pages
(1994-10-07)
list price: US$56.00 -- used & new: US$98.20 (price subject to change: see help) Asin: 0120847353 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (2)
Aging and highly technical treatise on 3-D sound
This is definitely the best book available on 3D audio |
57. Handbook of Virtual Humans | |
Hardcover: 468
Pages
(2004-11-15)
list price: US$195.00 -- used & new: US$45.55 (price subject to change: see help) Asin: 0470023163 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Customer Reviews (1)
Too many chefs spoil the dish |
58. VIRTUAL REALITY: FUTURE OF HEALTH CARE by lynne Edgar | |
Paperback: 86
Pages
(2003-10-08)
list price: US$10.95 -- used & new: US$9.58 (price subject to change: see help) Asin: 0595296440 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
59. Virtual Reality: Beyond the Looking Glass (The New Explorers) by Elaine Pascoe | |
Library Binding: 48
Pages
(1998-06)
list price: US$18.95 -- used & new: US$39.81 (price subject to change: see help) Asin: 1567112285 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
60. Development and Management of Virtual Schools: Issues and Trends | |
Hardcover: 292
Pages
(2003-09)
list price: US$74.95 -- used & new: US$23.47 (price subject to change: see help) Asin: 1591401542 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
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