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21. Virtual Reality: Heart of Ice (Virtual reality game books) by Dave Morris | |
Paperback: 256
Pages
(1994-04-25)
Isbn: 0749716746 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
22. Virtual Machine Design and Implementation C/C++ by Bill Blunden | |
Paperback: 668
Pages
(2002-02-28)
list price: US$59.95 -- used & new: US$49.99 (price subject to change: see help) Asin: 1556229038 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description The book begins with a discussion of the theoretical underpinnings of the author's HEC virtual machine and its fundamental design goals, and continues with a section on the implementation of the virtual machine and its debugger. The final section focuses on the HEC assembler, including its interface to the native operating system, interrupts, the assembly language, and how to implement object-oriented constructs. There is also an extended discussion of porting the HEC virtual machine to other platforms. To assist in accomplishing this goal, the author offers a critical path analysis of the development process so that readers can build both their own virtual machine and an entire operating system. The companion CD contains the source code for both the Win32 and Linux ports of the HEC distribution, including the HEC virtual machine, assembler, debugger, and associated development utilities. Customer Reviews (17)
A good starting point
Come on. Virtual Machine and C/C++?
worst technical book I ever bought
Not good for learing the Java VM
This is an odd book Unfortunately there are several problems with the book. The biggest problem is confusion about its target audience. In many places the book appears to be written for totally inexperienced developers while at other times it assumes a decent amount of existing knowledge. For example, the book describes that disk access is slower than RAM access, what a debugger does, provides lots of details and code examples of simple data structures like dynamic arrays, etc. At the same time the book assumes good working knowledge of the C, C++, and Java languages, an understanding of file I/O, and other concepts. How many developers know C/C++ and Java but don't know what a debugger is for? The next problem with the book is the actual code. It has many security problems such as unsafe strcpy and scanf usage, too many unnecessary preprocessor macros (created for unconditional code blocks that are only used once), and strange C style C++ code (classes that are passed their own data members). The final issue is the book's personal diary style. Some people may enjoy this, but I did not. The book is filled with little sections labeled "Rant" where Mr. Blunden goes off on something. In a strange section about the future of computers he comes up with this: "Imagine how a government could use this kind of tool to repress its citizens by instituting behavior modification on a national scale." And what does this have to do with building a VM? If I wanted a novel I'd buy one (or write one in an Amazon review :) If you are a C/C++ developer and want details about building a VM, this book gets very slow and you will end up skipping 30 to 60 percent. If you are an inexperienced developer, however, the example code may be over your head. In the end, I'd say this book is best suited for new developers (or even non-developers) who want background information about computers and virtual machines, but don't care about using the example code. The book would be a 3 to 3.5 star for someone like that. ... Read more |
23. Digital Mantras: The Language of Abstract and Virtual Worlds by Steven R. Holtzman | |
Paperback: 336
Pages
(1995-08-04)
list price: US$27.00 -- used & new: US$8.99 (price subject to change: see help) Asin: 0262581434 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description "A delight to read, Digital Mantras is itself written in a musical style. . . so that the total effect is that of a highly structured,self-referential experience of learning and intelligence, like a Bachfugue." -- The Bloomsbury Review Computer technology is making possible new worlds of expression that arealready being explored by a growing subculture of artists, musicians,virtual reality enthusiasts, and cyberpunks. In Digital Mantras, StevenHoltzman synthesizes ideas from a number of different disciplines toarrive at a new philosophy of creativity for the digital age. Blendingideas from music, computing, art, and philosophy, with biographical andhistorical anecdotes and a thread of mysticism, Holtzman gives us newways to think about the integration of computers into the creativeprocess. He shows how computers will change the way we create, andreveals the exciting potential for entirely new forms of expression.Running throughout the book are episodes from Holtzman's own sometimesmystical journey in search of the personal aesthetic he presents.Holtzman explores the presence and use of structure in fields as diverseas the development of ancient human languages, the philosophy of theBuddhist monk Nagarjuna and the linguist Ferdinand de Saussure, themusic of Arnold Schoenberg and Anton Webern, the paintings of WassilyKandinsky, and the pioneering grammars of Panini and Noam Chomsky. Hethen turns to the use of computers for building abstract and virtualworlds in language, music, and art as well as virtual reality, andsurveys the work of AI pioneer Terry Winograd, composers GottfriedMichael Koenig and Iannis Xenakis, and artist Harold Cohen. Holtzmanconcludes by discussing the aesthetic implications of these new worlds.He introduces the concept of digital expression, along with examplesthat hint at its far-reaching possibilities. Customer Reviews (2)
stimulating overview
It will broaden the horizon on all artists & technologists This books reads easily and is very entertaining. Coming from an engineering background, I appreciated the author'sstructured writing style.That is, he does not meander or get flowery withhis words.He states his facts, makes his points, and moves on.Thereader does not get overwelmed with too much detail or historical data, butan extensive bibliography is available for the curious.The plenitude ofcharts and illustrations is helpful and at times a necessity. In thebeginning of the book the author keeps each subject separate: one chapterdedicated to linguistics, another chapter to abstract art, etc.Slowly hebegins to reveal how all these areas mesh, which left me anticipating aclimatic revelation that would tie it all together.However, I found theconclusion to be somewhat anti-climatic involving the future of virtualreality and the author's own eastern religious beliefs. If you are amusician, artist, linquists, or work with computers and you have everwondered why you think the way you think, definitely read this book.Itwill open your eyes and broaden your horizons immensly.Caution:if youare looking for "how to" information, technical details, orreferences to the latest/greatest equipment, it's not what this book isabout. ... Read more |
24. Virtual Applications by Peter Bogh Andersen | |
Hardcover: 456
Pages
(2004-01-09)
list price: US$189.00 -- used & new: US$3.68 (price subject to change: see help) Asin: 1852336587 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
25. Apocalyptic AI: Visions of Heaven in Robotics, Artificial Intelligence, and Virtual Reality by Robert Geraci | |
Hardcover: 248
Pages
(2010-03-05)
list price: US$27.95 -- used & new: US$21.13 (price subject to change: see help) Asin: 0195393023 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
26. Virtual Culture: Identity and Communication in Cybersociety | |
Paperback: 272
Pages
(1997-05-20)
list price: US$52.95 -- used & new: US$17.95 (price subject to change: see help) Asin: 0761955267 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description The contributors to this book apply a range of theoretical perspecitves derived from communication studies, sociology and anthropology to demonstrate the theoretical and practical possibilities for cybersociety as an identity-structured space. Virtual Culture will be required reading for all students of communcation, media and technology. Customer Reviews (1)
Is the Persona a defense or a culprit? |
27. Designing for Virtual Communities in the Service of Learning (Learning in Doing: Social, Cognitive and Computational Perspectives) | |
Paperback: 480
Pages
(2004-03-29)
list price: US$36.99 -- used & new: US$36.11 (price subject to change: see help) Asin: 0521520819 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
28. A Race Against Time: A Novel (Virtual Reality, Book 1) by William Kritlow | |
Paperback: 162
Pages
(1995-10)
list price: US$4.99 -- used & new: US$1.54 (price subject to change: see help) Asin: 0785279237 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (1)
Race Against Time |
29. The 2-Second Commute: Join the Exploding Ranks of Freelance Virtual Assistants by Christine Durst, Michael Haaren | |
Paperback: 288
Pages
(2005-07)
list price: US$14.99 -- used & new: US$6.37 (price subject to change: see help) Asin: 1564147924 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (72)
An excellent resource
OK
Trade your time, knowledge, and advice for $ by working as a virtual assistant; or online teacher, coach, or consultant.
Must-Have Resource!
The Perfect "Start-up Manual" for Virtual Assistants! |
30. Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds by Celia Pearce, Artemesia  | |
Hardcover: 336
Pages
(2009-09-30)
list price: US$29.95 -- used & new: US$18.48 (price subject to change: see help) Asin: 0262162571 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
31. Backfire: A Novel (The Virtual Reality, Book 3) by William Kritlow | |
Paperback: 161
Pages
(1995-06)
list price: US$5.99 -- used & new: US$0.49 (price subject to change: see help) Asin: 0785279253 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description In a series of high-tech adventures in a computer-generated world, Tim and Kelly Craft find themselves caught in a battle between good and evil. The outcome depends on who they trust and the choices they make in Virtual Reality |
32. Virtual Vandals (Tom Clancy's Net Force; Young Adults, No. 1) by Tom Clancy, Steve Pieczenik, Diane Duane | |
Mass Market Paperback: 181
Pages
(1999-02-01)
list price: US$4.99 -- used & new: US$2.83 (price subject to change: see help) Asin: 0425161730 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (28)
Virtual Reality
Top Notch Book
A good read for young science-fiction fans
Interesting YA Novel for Computer Geniuses While watching a holographic "old-timers" baseball game, Net Force Explorer Matt Hunter, and several of his Net Force Explorer friends are filled with excitement at seeing the legendary Babe Ruth come up to bat, but while doing his well-known routine of pointing to the stands, a group of four people dressed in outfits from the 30's, stand up and open fire on the entire stadium with Tommy guns. Everyone knows that virtual bullets can kill you, and Matt and his Net Force Explorer friends know that this group of vandals must be stopped. But the stadium shoot-out is just the beginning. Now Matt and his friends are worried that perhaps even the legenday Net Force Explorers will be unable to stop them next time. I found that the first installment of TOM CLANCY'S NET FORCE was both intriguing and interesting. The fact that VITUAL VANDALS takes place in the year 2025 will gain fans from the futuristic and science fiction fans, and all of the talk about the Internet and computers will intrigue the so-called computer geniuses of the world. The characters are intelligent, and computer-savvy, who embark on numerous adventures throughout the novel, and will have the reader rooting for them from the very first page until the very last page. A must-have. Erika Sorocco
Virtual Vandals is a great book!!! |
33. Training and Collaboration with Virtual Worlds: How to Create Cost-Saving, Efficient and Engaging Programs by Alex Heiphetz, Gary Woodill | |
Paperback: 272
Pages
(2009-12-15)
list price: US$29.95 -- used & new: US$12.98 (price subject to change: see help) Asin: 0071628029 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Team Building and Leadership Coaching with Virtual Worlds With the business landscape changing every day, companies need training solutions that are not only cost-efficient, but engaging, quantifiable and global. Learn how virtual worlds can help you create training and recruitment programs that attract quality talent, build great teams, and connect a global workforce - all for less than your current training budget. Training and Collaboration with Virtual Worlds walks you through the available technologies, helps you match virtual tools to your organizational needs,and shows why these programs have already taken off at leading companies. Learn why leading companies like IBM, TMP Worldwide, Michelin, Intel, Microsoft and others are going virtual: Experts agree that within five years, the 3D Internet will become as important to companies as the Web is today.Training and Collaboration with Virtual Worlds will put your company ahead of that curve - with great results. Access the latest information and resources on www.TheVirtualWorldsBook.com Customer Reviews (2)
3-D virtual worlds are a key to the future - and this tells how they operate
Solid Information from Team of Heiphetz and Woodill on Virtual World Use |
34. Virtual Reality Therapy : An Innovative Paradigm by Max M. North | |
Paperback: 221
Pages
(1996-09)
list price: US$26.00 -- used & new: US$42.89 (price subject to change: see help) Asin: 1880930080 Canada | United Kingdom | Germany | France | Japan | |
35. Virtual Schooling: A Guide to Optimizing Your Child's Education by Elizabeth Kanna, Lisa Gillis, With Christina Culver | |
Paperback: 240
Pages
(2009-06-09)
list price: US$15.95 -- used & new: US$3.44 (price subject to change: see help) Asin: 0230614329 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Today, millions of school-age children are learning outside of a traditional classroom and using cutting edge educational options. Policy experts predict that in a decade half of all education will be delivered virtually. In Virtual Schooling three top authorities help you navigate the fastest growing movement in education -- regardless of whether your child attends public school, private school or is home schooled. You’ll discover how to: · Find opportunities and programs to optimize your child’s learning, strengths and aptitudes. · Create a personalized learning plan for your child, which can remove barriers, ignite their passions and propel your child to new levels of learning. · Prepare your child for success in the workplace in any future economy. Customer Reviews (1)
Learned something new |
36. The Deadly Maze: A Novel (Virtual Reality, Book 2) by William Kritlow | |
Paperback: 164
Pages
(1995-06)
list price: US$5.99 -- used & new: US$2.95 (price subject to change: see help) Asin: 0785279245 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description In a series fo high-tech adventures in a computer-generated world, Tim and Kelly Craft find themselves caught in a battle between good and evil. The outcome depends on who they trust and the choices they make in Virtual Reality. Customer Reviews (1)
I liked the whole series. |
37. Virtual Reality Therapy for Anxiety Disorders: Advances in Evaluation and Treatment by Brenda K., Ph.D. Wiederhold, Mark D., Ph.D. Wiederhold | |
Hardcover: 225
Pages
(2004-09-30)
list price: US$39.95 -- used & new: US$21.55 (price subject to change: see help) Asin: 1591470315 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (3)
Virtual Therapy
Virtual Reality Advances Science
Brilliant book on a virtually unknown topic |
38. Virtual Archaeology by Maurizio Forte | |
Hardcover: 294
Pages
(1997-02-01)
list price: US$49.50 -- used & new: US$0.70 (price subject to change: see help) Asin: 0810939436 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Forte andSiliotti's gorgeous oversize volume displays these cybermodelsalongside the stories of the discoveries themselves. The book showsmany lifelike and stunning representations of long-lostplaces. However, not only do the cybermodels offer insight into thedistant past, they also provide invaluable models of the immediatepast--the excavations themselves. The editors discuss how archaeologyparadoxically involves a degree of destruction to enablereconstruction. Forte and Siliotti explain that each excavationrequires a level of history to be moved out of the way to reveal thelevel beneath. And while archaeologists replace what they move,virtual archaeology allows for three-dimensional models to maintaindetails of the entire site in easily accessible cyberspace. Beautifulto look at and awe-inspiring to read, Virtual Archaeology is anideal book for all those who love both the past and the future. Customer Reviews (7)
Unfortunately outdated
As a gift, this book was a HIT!
Title promises more than the book delivers I see the author foresawinteresting possibilities for computer reconstruction of past cultures,including virtual traveling 'inside' buildings and surveying vast areasfrom multiple points of view. This could be very interesting not only tothe archaeologist but also to many people in other fields, from sociologyto architecture, history, decoration and just travelling. But the stillimages don't convey a convincing picture of the final result. I hadunmet expectations about this book. It's more of a general account of somerecent explorations grouped partly on a time basis and partly by region. Ifelt also an unbalanced mix in the final product, concerning virtual(little of this) and non virtual imagery, and also on the sitesselected. Summarizing: the book appears as a progress report on currentarchaeology investigations, with some reference to new techniques. The booktitle is misleading.
Wonderful
Wonderful |
39. Learning and Teaching in the Virtual World of Second Life | |
Paperback: 194
Pages
(2009-02-17)
list price: US$60.00 -- used & new: US$44.95 (price subject to change: see help) Asin: 8251923530 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (1)
more plausible than business uses |
40. Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction (Jossey-Bass Guides to Online Teaching and Learning) by Clark Aldrich | |
Paperback: 144
Pages
(2009-09-22)
list price: US$28.00 -- used & new: US$18.87 (price subject to change: see help) Asin: 0470438347 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." "I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools." Customer Reviews (4)
Contents could be taken just as that: a game and a simulation for the reader.
I have two copies
Excellent introduction
Classroom Instructors-Please Read! |
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