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1. Multimedia: From Wagner to Virtual Reality, Expanded Edition | |
Paperback: 496
Pages
(2002-12-16)
list price: US$21.95 -- used & new: US$13.92 (price subject to change: see help) Asin: 0393323757 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description In "an evocative whirlwind tour through 100 years of work" (Wired), Packer and Jordan bring together an "historically significant" (Slashdot) collection of the groundbreaking visions of scientists like Vannevar Bush, Douglas Englebart, and Norbert Wiener, and artists like John Cage, Nam June Paik, and William Gibson. Their insightful explanations of the core concepts behind multimedia provide historical context that "reads like a Western civ of modern media" (Film/Tape World). Customer Reviews (6)
Fantastic
It is a digital world we live in...
Great Intro to this Topic
An Excellent Resource for Digital Media Enthusiasts
An Excellent Collection ofFascinating Contributors |
2. Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society by Howard Rheingold | |
Paperback: 416
Pages
(1992-08-15)
list price: US$26.95 -- used & new: US$1.93 (price subject to change: see help) Asin: 0671778978 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (1)
Sacred and Scary Reflections on Neo-Biologicial Civilization First published in 1991, this is a gem that should be one of the first readings of anyone contemplated the sacred and the scary aspects of how humans, machines, and software are being changed by emerging information technologies.While there is a lot of focus on "cool tools" and all the paraphenalia of "virtual reality" qua artificial sensation and perception, the rock bottom foundation of this book can be found in Howard reflections on what it all means for the transformation of humans, business, and society in general. ... Read more |
3. The Metaphysics of Virtual Reality by Michael Heim | |
Paperback: 208
Pages
(1994-10-27)
list price: US$34.99 -- used & new: US$4.99 (price subject to change: see help) Asin: 0195092589 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description In The Metaphysics of Virtual Reality, Heim considers this and other philosophical issues of the Information Age. With an eye for the dark as well as the bright side of computer technology, he explores the logical and historical origins of our computer-generated world and speculates about the future direction of our computerized lives. He probes the notion of "cyberspace," virtual reality (the computer-simulated environments that have captured the popular imagination and may ultimately change the way we define reality itself), and discusses such topics as the effect of word-processing on the English language, and the new kind of literacy promised by Hypertext. Vividly and entertainingly written, The Metaphysics of Virtual Reality opens a window on a fascinating world that promises--or threatens--to become an integral part of everyday life in the twenty-first century. Customer Reviews (4)
persian review
How to really play God Published in Journal of Recreational Mathematics, reprinted with permission.
The Metaphysics of Virtual Reality
The Metaphysics of Virtual Reality is provocative and fun. |
4. Spatial Augmented Reality: Merging Real and Virtual Worlds by Oliver Bimber, Ramesh Raskar | |
Hardcover: 392
Pages
(2005-07-15)
list price: US$75.00 -- used & new: US$35.00 (price subject to change: see help) Asin: 1568812302 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description In this book, the authors discuss spatial augmented reality approaches that exploit optical elements, video projectors, holograms, radio frequency tags, and tracking technology, as well as interactive rendering algorithms and calibration techniques in order to embed synthetic supplements into the real environment or into a live video of the real environment. Special FeaturesComprehensive overviewDetailed mathematical equations Code fragments Implementation instructions Examples of Spatial AR displays Customer Reviews (3)
Spatial Augmented Reality book review
widely accessible descriptions
Excellent comprehensive book on an emerging technology |
5. Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics) by William R. Sherman, Alan Craig | |
Hardcover: 608
Pages
(2002)
list price: US$106.00 -- used & new: US$54.98 (price subject to change: see help) Asin: 1558603530 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (4)
Tom DeFanti's review Most writing about virtual reality involves summarizing and interpreting interviews and demos, with massive doses of the speculative and the spectacular, and lots of historical fuzziness.Sherman and Craig, however, lived in the world of actual VR production at the National Center for Supercomputing Applications at the University of Illinois at Urbana-Champaign, where corporate researchers, educators, scientists, and artists make use of this technology in their daily work.They have personally suffered with VR tech and benefited greatly from access to it as well as to amazing amounts of computing, engineering, and scientific talent.They were held to real deadlines of corporate contracts, scientific conference demonstrations, and the design of IMAX productions.While they were doing all this, they were also writing this book.As a result, "Understanding Virtual Reality" has the integrity and feel of a long-term, eyewitness account and a personal journal, because these production-oriented researchers were documenting the times contemporaneously, rather than trying to reconstruct the details years later. I know all this because I was their group leader for a couple of years in the mid-90's at NCSA, and their colleague in VR the years before and after. I co-invented the CAVE hardware, among other things, with Dan Sandin at the University of Illinois at Chicago, in 1991.
Excellent book on VR
Excellent text for Undergrad class
VR in the hand |
6. Exodus to the Virtual World: How Online Fun Is Changing Reality by Edward Castronova | |
Paperback: 256
Pages
(2008-11-11)
list price: US$16.00 -- used & new: US$6.85 (price subject to change: see help) Asin: 0230607853 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (7)
NOT TWHAT I EXPECTED
nice inside view of game design, that's about it
A thought-provoking speculative discussion
Attention migration
Misleading title for an interesting book |
7. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society) by Marie-Laure Ryan | |
Paperback: 416
Pages
(2003-10-03)
list price: US$30.00 -- used & new: US$23.21 (price subject to change: see help) Asin: 0801877539 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Ryan's analysis encompasses both traditional literary narratives and the new textual genres madepossible by the electronic revolution of the past few years, such as hypertext, interactive moviesand drama, digital installation art, and computer role-playing games. Interspersed among thebook's chapters are several "interludes" that focus exclusively on either key literary texts thatforeshadow what we now call "virtual reality," including those of Baudelaire, Huysmans, Ignatiusde Loyola, Calvino, and science-fiction author Neal Stephenson, or recent efforts to produceinteractive art forms, like the hypertext "novel" Twelve Blue, by Michael Joyce, andI'm Your Man, an interactive movie. As Ryan considers the fate of traditional narrativepatterns in digital culture, she revisits one of the central issues in modern literary theory--theopposition between a presumably passive reading that is taken over by the world a text representsand an active, deconstructive reading that imaginatively participates in the text's creation. |
8. The Virtual Reality Homebrewer's Handbook by Robin Hollands | |
Paperback: 380
Pages
(1996-08)
list price: US$115.00 -- used & new: US$47.28 (price subject to change: see help) Asin: 0471958719 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (1)
Did not teach me anything useful |
9. Developing Virtual Reality Applications: Foundations of Effective Design by Alan Craig, William R. Sherman, Jeffrey D. Will | |
Hardcover: 448
Pages
(2009-08-07)
list price: US$89.95 -- used & new: US$60.00 (price subject to change: see help) Asin: 0123749433 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (1)
qualitative survey; no maths |
10. Virtual Realities (Adventures in Odyssey) | |
Audio CD:
Pages
(2000-01-18)
list price: US$24.99 -- used & new: US$15.97 (price subject to change: see help) Asin: 1561798479 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Volume 33 contains the following stories (and themes): Customer Reviews (3)
Absolutely Fantastic!
Oh Odyssey, how far you have sunken...
Blackgaard is back??? |
11. Digital Sensations: Space, Identity, and Embodiment in Virtual Reality by Ken Hillis | |
Paperback: 316
Pages
(1999-09-15)
list price: US$25.00 -- used & new: US$19.98 (price subject to change: see help) Asin: 0816632510 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Customer Reviews (1)
A dazzling study of virtual reality |
12. Virtual Realities and Their Discontents | |
Paperback: 176
Pages
(1995-11-01)
list price: US$25.00 -- used & new: US$0.79 (price subject to change: see help) Asin: 0801852269 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description The recognition that cyberspace is a fiction -- a narrative that creates a coherence it would like to imagine "really" exists -- is crucial to any theoretically sophisticated critique of the limitations of this consensual hallucination and the discontents it imperfectly masks. In this groundbreaking volume Robert Markley and his co-authors set out to discover why "cyberspace provokes often-rapturous rhetoric but resists critical analysis." Taking a variety of approaches, the authors explore the ways in which virtual realities conserve and incorporate rather than overthrow the assumptions and values of a traditional, logocentric humanism: the Platonist division of the world into the physical and metaphysical in which ideal forms are valued over material content. Cyberspace, David Porush suggests, represents not a break with our metaphysical past but an extension of its basic theistic postulates. Richard Grusin argues that the claims for new forms of electronic communication depend upon the very notions of authorship -- and subjectivity -- they claim to transcend. N. Katherine Hayles examines debates about cybernetics in the 1950s to demonstrate that the history of mind-body ideas in the age of computers and feedback loops is itself conflicted. David Brande analyzes cyberspace as an extension of the logic of late twentieth-century capitalism. And Robert Markley explores the entangled roots of cyberspace in the philosophy of mathematics. "One of the ironies of our culture's fascination with cyberspace is that our material and psychic investments in Virtual Reality suggest that the death of print culture -- or its disappearance into the matrix -- has been greatly exaggerated.... Cyberspace is unthinkable, literally inconceivable, without the print culture it claims to transcend. It is, in part, a by-product of a tradition of metaphysics that, boats against the current, bears us back relentlessly to our past." -- Robert Markley, from the introduction |
13. Stepping into Virtual Reality by Mario Gutierrez, F. Vexo, Daniel Thalmann | |
Paperback: 214
Pages
(2008-04-04)
list price: US$89.95 -- used & new: US$48.80 (price subject to change: see help) Asin: 1848001169 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Virtual reality techniques are increasingly becoming indispensible in many areas including medicine, entertainment, architecture, education and manufacturing, with VR tools being used for testing and prototyping products at design stages, as well as for creating applications in finished products. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. Careful reading of this textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications. Customer Reviews (1)
Good Read! |
14. Maya: The World as Virtual Reality by Richard L. Thompson | |
Paperback: 304
Pages
(2003-05-23)
list price: US$15.95 -- used & new: US$39.98 (price subject to change: see help) Asin: 0963530909 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description One possibility is that, instead of being produced by matter, consciousness is a separate element, added to physical systems. This can be modeled using the idea of a virtual reality, in which a human subject enters a computer-simulated world through a sensory interface. In this book, virtual reality is used as a metaphor for our situation as conscious beings. The basic theme is that what we can imagine doing in a virtual reality system may actually be happening in nature on a vastly greater scale. Nature may be like a computer simulation interfaced with conscious observer/participants. This groundbreaking book shows how conscious beings could interact with a physically realistic virtual world. It shows how paranormal phenomena can be reconciled in a natural way with the laws of physics, and it sheds light on paradoxes of time, on life beyond the body, and on cosmic and terrestrial evolution. In a sweeping synthesis, the ideas and data of modern science are used to illuminate the ancient theme of consciousness in a world of illusion. Customer Reviews (2)
Brings Science and Religion Together
Amazing, profound and eye-opening |
15. Virtual Reality by Joey W. Hill | |
Paperback: 240
Pages
(2005-06-01)
list price: US$12.99 -- used & new: US$8.59 (price subject to change: see help) Asin: 141995184X Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (6)
Southern Gothic Romance. ;)
Intriguing personalities!
I couldn't put it down!
Joey Hill is a treasure
An erotic love story to touch your heart |
16. Virtual Reality Specialist (Cool Careers) by Kelly Milner Halls | |
Library Binding: 32
Pages
(2009-07-15)
list price: US$27.07 -- used & new: US$16.63 (price subject to change: see help) Asin: 1602795037 Canada | United Kingdom | Germany | France | Japan | |
17. Designing Virtual Reality Systems: The Structured Approach by Gerard Kim | |
Paperback: 233
Pages
(2005-08-03)
list price: US$109.00 -- used & new: US$63.97 (price subject to change: see help) Asin: 1852339586 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide. Customer Reviews (2)
Very accessible introduction to virtual reality systems
introduces the field |
18. The End of Hardware, 3rd Edition: Augmented Reality and Beyond by Rolf R. Hainich | |
Paperback: 416
Pages
(2009-04-27)
list price: US$25.95 -- used & new: US$25.95 (price subject to change: see help) Asin: 143923602X Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (5)
Wishful thinking
Some pages missing
end of hardware book review
Highly recommended
Simply essential to read! |
19. Mindreal: How the Mind Creates Its Own Virtual Reality by Robert Ornstein | |
Paperback:
Pages
(2010-10-07)
list price: US$14.99 -- used & new: US$10.19 (price subject to change: see help) Asin: 1933779799 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Customer Reviews (4)
Made the lights go on for me - fun and enlightening book
Should be mandatory reading for everyone
Nice graphics, but elementary and repetitive
Virtually four thumbs up!!!! |
20. Augmented Reality: A Practical Guide by Stephen Cawood, Mark Fiala | |
Paperback: 328
Pages
(2008-01-18)
list price: US$34.95 -- used & new: US$19.99 (price subject to change: see help) Asin: 1934356034 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Augmented Reality is a natural way to explore 3D objects and data, as it brings virtual objects into the real world where we live, rather than forcing us to learn how to navigate inside the computer. With video-see-through technology, AR handheld devices such as tablet PC™s, PDA™s, or camera cell phones, (or in many cases just a webcam and our standard computer monitor), you hold the device up andsee throughthe display to view both the real world and the superimposed virtual object.You can move around and see the virtual object, model, animation, or game from different views as the AR system performs alignment of the real and virtual cameras automatically. This book will introduce you to Augmented Reality (AR), provide detailed explanations of how the technology works, and provide samples for you to try on your own. Code samples using the freely downloadable ARTag software SDK in C++ and C# are included; all you need is a computer, printer, and a webcam. Create something new today! Customer Reviews (5)
No mathematical information
The basics of AR
Uses proprietary, abandoned AR library
Augmenting Reality
VERY VERY HIGHLY RECOMMENDED!! |
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