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41. CUDA by Example: An Introduction to General-Purpose GPU Programming by Jason Sanders, Edward Kandrot | |
Paperback: 312
Pages
(2010-07-29)
list price: US$39.99 -- used & new: US$27.18 (price subject to change: see help) Asin: 0131387685 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description “This book is required reading for anyone working with accelerator-based computing systems.” CUDA is a computing architecture designed to facilitate the development of parallel programs. In conjunction with a comprehensive software platform, the CUDA Architecture enables programmers to draw on the immense power of graphics processing units (GPUs) when building high-performance applications. GPUs, of course, have long been available for demanding graphics and game applications. CUDA now brings this valuable resource to programmers working on applications in other domains, including science, engineering, and finance. No knowledge of graphics programming is required–just the ability to program in a modestly extended version of C.
CUDA by Example, written by two senior members of the CUDA software platform team, shows programmers how to employ this new technology. The authors introduce each area of CUDA development through working examples. After a concise introduction to the CUDA platform and architecture, as well as a quick-start guide to CUDA C, the book details the techniques and trade-offs associated with each key CUDA feature. You’ll discover when to use each CUDA C extension and how to write CUDA software that delivers truly outstanding performance.
Major topics covered include
All the CUDA software tools you’ll need are freely available for download from NVIDIA. http://developer.nvidia.com/object/cuda-by-example.htmlCustomer Reviews (14)
Perfect for professional programming collections
Poorly executed
Fair starting point, but definitely not the only book you should read.
excellent introduction
Hits the mark almost perfectly (read the title) |
42. World of Warcraft Programming: A Guide and Reference for Creating WoW Addons by James Whitehead II, Rick Roe | |
Paperback: 1440
Pages
(2010-02-08)
list price: US$49.99 -- used & new: US$19.98 (price subject to change: see help) Asin: 0470481285 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons. Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. Customer Reviews (5)
Excellent if you have xml xp.
Great book for programmer with a little prior experience
Perfect guide for a programmer
Great book on Lua and WoW mods
Excellent addon resource |
43. Sams Teach Yourself Beginning Programming in 24 Hours (2nd Edition) by Greg Perry | |
Paperback: 479
Pages
(2001-11-12)
list price: US$39.99 -- used & new: US$11.02 (price subject to change: see help) Asin: 0672323079 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Sams Teach Yourself Beginning Programming in 24 Hours, Second Edition explains the basics of programming in the successful 24-Hours format. The book begins with the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? It teaches readers how to program the computer and then moves on by exploring the some most popular programming languages in use. The author starts by introducing the reader to the Basic language and finishes with basic programming techniques for Java, C++, and others. Customer Reviews (26)
Required Text Book
I'd like to re-review this and improve the rating.
teach yourself programming
Words from a "wannabee programmer"
What you would learn.... IF you took a class Comes with Liberty Basic (shareware) (you can download this seperately and learn more from its own help/tutorials). For the most part, you dont even need a computer to read this book. The code examples are only excerpts so you have to study them from the text in the book anyway. What gets me more than anything is I found about 5 errors in code and text that are important! Things like mislabeled variables that would confuse anyone trying to learn. Although I guess finding the mistakes is a lesson in itself. OK, that was the bad part, but I didnt give it a score of 1 because it is easy to read (fast). It does mention a wide range of topics, and it comes with a useable version of Basic (but only limited shareware, also there is a later version online). For a real beginner, this is one way to start off slow. It is disappointing because it could have been much better with only a little more effort. A few larger examples, and a few more actual coding projects instead of just saying'if you want to create a text box in your program, type the following line....', and then moving on to the next lesson. This review relates to the 2nd edition. ... Read more |
44. Parallel Programming with Microsoft .NET: Design Patterns for Decomposition and Coordination on Multicore Architectures (Patterns & Practices) by Colin Campbell, Ralph Johnson, Ade Miller, Stephen Toub | |
Paperback: 224
Pages
(2010-08-31)
list price: US$29.99 -- used & new: US$16.68 (price subject to change: see help) Asin: 0735651590 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Show C# and VB.NET programmers how to effectively take advantage of the multicore capabilities of modern PCs using the Microsoft platform. The CPU meter shows the problem. One core is running at 100 percent, but all the other cores are idle. Your application is CPU-bound, but you are using only a fraction of the computing power of your multicore system. What next? |
45. Unix Programming Environment (Prentice-Hall Software Series) by Brian W. Kernighan, Rob Pike | |
Paperback: 357
Pages
(1984-03)
list price: US$60.00 -- used & new: US$30.00 (price subject to change: see help) Asin: 013937681X Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (34)
A required reading for all unix users
Great Unix Reference book
THE GOLD STANDARD!
Great book on the foundations of the UNIX environment
The bible of Unix |
46. Programming Ruby 1.9: The Pragmatic Programmers' Guide (Facets of Ruby) by Dave Thomas, Chad Fowler, Andy Hunt | |
Paperback: 1000
Pages
(2009-04-28)
list price: US$49.95 -- used & new: US$28.69 (price subject to change: see help) Asin: 1934356085 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Ruby is a fully object-oriented language, much like the classic object-oriented language, Smalltalk. Like Smalltalk, it is dynamically typed (as opposed to Java or C++), but unlike Smalltalk, Ruby features the same conveniences found in modern scripting languages, making Ruby a favorite tool of intelligent, forward-thinking programmers and the basis for the Rails web framework. Customer Reviews (8)
Ótima Picareta.
For advanced programmers interested in all the theory
Others better
Life changing
Great Reference for Veterans and Noobs Alike |
47. The Art of Multiprocessor Programming by Maurice Herlihy, Nir Shavit | |
Paperback: 528
Pages
(2008-03-14)
list price: US$72.95 -- used & new: US$57.04 (price subject to change: see help) Asin: 0123705916 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description As the computer industry changes from single-processor to multiprocessor architectures, this revolution requires a fundamental change in how programs are written. To leverage the performance and power of multiprocessor programming, also known as multicore programming, you need to learn the new principles, algorithms, and tools presented in this book. It includes fully-developed Java examples detailing data structures, synchronization techniques, transactional memory, and more. Prof. Maurice Herlihy, who coined the phrase "transactional memory," is on the faculty of Brown University. He is the recipient of the 2003 Dijkstra Prize in distributed computing. Prof. Nir Shavit is on the faculty of Tel-Aviv University and a member of the technical staff at Sun Microsystems Laboratories. In 2004 they shared the Gödel Prize, the highest award in theoretical computer science. Customer Reviews (11)
the code is misleading sometimes, so is the text
At the Border of Theory and Practice
Great class, great book
Not recommended for enterprise architects
Soon to be the classic text on multiprocessor programming |
48. Elements of Programming by Alexander Stepanov, Paul McJones | |
Hardcover: 288
Pages
(2009-06-19)
list price: US$39.99 -- used & new: US$25.09 (price subject to change: see help) Asin: 032163537X Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (14)
Does not cover new ground
Attempt 2
Fantastic and rigorous
haphazard collection of ideas
Dumbells for your Programming Muscles |
49. The Practice of Programming by Brian W. Kernighan, Rob Pike | |
Paperback: 288
Pages
(1999-02-14)
list price: US$49.99 -- used & new: US$24.50 (price subject to change: see help) Asin: 020161586X Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Early sections look at someof the pitfalls of C/C++, with numerous real-world excerpts ofconfusing or incorrect code. The authors offer many tips andsolutions, including a guide for variable names and commentingstyles. Next, they cover algorithms, such as binary and quicksorting. Here, the authors show how to take advantage of the built-infunctions in standard C/C++. When it comes to data structures, such asarrays, linked lists, and trees, the authors compare the optionsavailable to C, C++, Java, and even Perl developers with arandom-text-generation program (using a sophisticated Markov chainalgorithm) written for each language. Subsequent sections coverdebugging tips (including how to isolate errors with debuggingstatements) and testing strategies (both white-box and black-boxtesting) for verifying the correctness of code. Final sections offertips on creating more portable C/C++ code, with the last chaptersuggesting that programmers can take advantage of interpreters (andregular expressions) to gain better control over their code. A handyappendix summarizes the dozens of tips offered throughout the book. With its commonsense expertise and range of examples drawn from C,C++, and Java, The Practice of Programming is an excellentresource for improving the style and performance of your codebase. --Richard Dragan Customer Reviews (53)
Class was full
Good book to read
Great Book!!!
Good Introduction
Destined to Become a Classic |
50. Programming Logic and Design, Comprehensive by Joyce Farrell | |
Paperback: 728
Pages
(2010-02-08)
list price: US$113.95 -- used & new: US$85.99 (price subject to change: see help) Asin: 0538744766 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (21)
NOT FOR BEGGINERS!!!
Very Informative and Useful (If You're Into Programming)
Structured Learning
Awesome
More than almost new... |
51. Programming in Lua, Second Edition by Roberto Ierusalimschy | |
Paperback: 328
Pages
(2006-03-05)
list price: US$39.95 -- used & new: US$25.93 (price subject to change: see help) Asin: 8590379825 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description "Programming in Lua" is the official book about the language, giving a solid base for any programmer who wants to use Lua. Authored by Roberto Ierusalimschy, the chief architect of the language, it covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. "Programming in Lua" is targeted at people with some programming background, but does not assume any prior knowledge about Lua or other scripting languages. This Second Edition updates the text to Lua 5.1 and brings substantial new material, including numerous new examples, a detailed explanation of the new module system, and two new chapters centered on multiple states and garbage collection. Customer Reviews (35)
Best Ever
Roblox's Language
All you need in one book!
Comprehensive and well-thought-out. |
52. Programming C# 4.0: Building Windows, Web, and RIA Applications for the .NET 4.0 Framework (Animal Guide) by Ian Griffiths, Matthew Adams, Jesse Liberty | |
Paperback: 864
Pages
(2010-08-09)
list price: US$54.99 -- used & new: US$34.31 (price subject to change: see help) Asin: 0596159838 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description With its support for dynamic programming, C# 4.0 continues to evolve as a versatile language on its own. But when C# is used with .NET Framework 4, the combination is incredibly powerful. This bestselling tutorial shows you how to build web, desktop, and rich Internet applications using C# 4.0 with .NET's database capabilities, UI framework (WPF), extensive communication services (WCF), and more. In this sixth edition, .NET experts Ian Griffiths, Matthew Adams, and Jesse Liberty cover the latest enhancements to C#, as well as the fundamentals of both the language and framework. You'll learn concurrent programming with C# 4.0, and how to use .NET tools such as the Entity Framework for easier data access, and the Silverlight platform for browser-based RIA development. Customer Reviews (1)
Where is it? |
53. Practical Guide to Linux Commands, Editors, and Shell Programming, A (2nd Edition) by Mark G. Sobell | |
Paperback: 1080
Pages
(2009-11-29)
list price: US$49.99 -- used & new: US$27.48 (price subject to change: see help) Asin: 0131367366 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description For use with all versions of Linux, including Ubuntu,™ Fedora,™ openSUSE,™ Red Hat,® Debian, Mandriva, Mint, and now OS X, too! The Most Useful Linux Tutorial and Reference, with Hundreds of High-Quality Examples for Every Distribution–Now Covers OS X and Perl, Too! To be truly productive with Linux, you need to thoroughly master shells and the command line. Until now, you had to buy two books to gain that mastery: a tutorial on fundamental Linux concepts and techniques, plus a separate reference. Now, there’s a far better solution. Renowned Linux expert Mark Sobell has brought together comprehensive, insightful guidance on the tools system administrators, developers, and power users need most, and an outstanding day-to-day reference, both in the same book. This book is 100 percent distribution and release agnostic: You can use it with any Linux system, now and for years to come. Use Macs, too? This new edition adds comprehensive coverage of the Mac OS X command line, including essential OS X-only tools and utilities other Linux/UNIX books ignore. Packed with hundreds of high-quality, realistic examples, this book gives you Linux from the ground up: the clearest explanations and most useful knowledge about everything from filesystems to shells, editors to utilities, and programming tools to regular expressions. Sobell has also added an outstanding new primer on Perl, the most important programming tool for Linux admins seeking to automate complex, time-consuming tasks. A Practical Guide to Linux® Commands, Editors, and Shell Programming, Second Edition, is the only book to deliver Customer Reviews (56)
Good intermediate book on Linux
Practical, authoritative, readable and educative
Major Kudos
Beyond frustrating
If only one advanced Linux command reference were to be chosen, this is among the top contenders |
54. Professional iPhone and iPad Database Application Programming by Patrick Alessi | |
Paperback: 408
Pages
(2010-10-26)
list price: US$44.99 -- used & new: US$25.54 (price subject to change: see help) Asin: 0470636173 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description An enormous demand exists for getting iPhone applications into the enterprise and this book guides you through all the necessary steps for integrating an iPhone app within an existing enterprise. Experienced iPhone developers will learn how to take advantage of the built-in capabilities of the iPhone to confidently implement a data-driven application for the iPhone. Professional iPhone Database Application Programming gets you up to speed on developing data-driven applications for the iPhone. Customer Reviews (1)
Worth every penny |
55. Windows System Programming (4th Edition) (Addison-Wesley Microsoft Technology Series) by Johnson M. Hart | |
Hardcover: 656
Pages
(2010-02-26)
list price: US$69.99 -- used & new: US$41.15 (price subject to change: see help) Asin: 0321657748 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description “If you’re writing a native Win32 program or just want to know what the OS is really doing underneath, you need John’s book. He covers the stuff that real systems programmers absolutely must know. Recommended.” –Chris Sells, Microsoft Corporation “This fourth edition does a great job of incorporating new features in the Vista, Windows 2008, and Windows 7 API, but also stays true to teaching the foundational elements of building applications that target the Windows OS.” –Jason Beres, Product Management, Infragistics The Definitive Guide to Windows API Programming, Fully Updated for Windows 7, Windows Server 2008, and Windows Vista Windows System Programming, Fourth Edition, now contains extensive new coverage of 64-bit programming, parallelism, multicore systems, and many other crucial topics. Johnson Hart’s robust code examples have been updated and streamlined throughout. They have been debugged and tested in both 32-bit and 64-bit versions, on single and multiprocessor systems, and under Windows 7, Vista, Server 2008, and Windows XP. To clarify program operation, sample programs are now illustrated with dozens of screenshots. Hart systematically covers Windows externals at the API level, presenting practical coverage of all the services Windows programmers need, and emphasizing how Windows functions actually behave and interact in real-world applications. Hart begins with features used in single-process applications and gradually progresses to more sophisticated functions and multithreaded environments. Topics covered include file systems, memory management, exceptions, processes, threads, synchronization, interprocess communication, Windows services, and security. New coverage in this edition includes A companion Web site, jmhartsoftware.com, contains all sample code, Visual Studio projects, additional examples, errata, reader comments, and Windows commentary and discussion. Customer Reviews (22)
A Concise Guide to Essential Windows Programming Concepts
Excellent book for Windows System Programming
Excellent reference for Windows development beyond the .NET API
Windows System Programming by Jonathan Hart is an excellent source of information
A Very Positive Experience |
56. Oracle PL/SQL Programming: Covers Versions Through Oracle Database 11g Release 2 (Animal Guide) by Steven Feuerstein, Bill Pribyl | |
Paperback: 1232
Pages
(2009-09-24)
list price: US$69.99 -- used & new: US$39.99 (price subject to change: see help) Asin: 0596514468 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description This book is the definitive reference on PL/SQL, considered throughout the database community to be the best Oracle programming book available. Like its predecessors, this fifth edition of Oracle PL/SQL Programming covers language fundamentals, advanced coding techniques, and best practices for using Oracle's powerful procedural language. Thoroughly updated for Oracle Database 11g Release 2, this edition reveals new PL/SQL features and provides extensive code samples, ranging from simple examples to complex and complete applications, in the book and on the companion website. Steven Feuerstein takes care to explain, with prose and example code, the characteristics of PL/SQL elements. In explaining number conversions, for example, he explores Oracle's different ways of formatting numbers, then details the behavior of the to_number function under different conditions (with and without a specified format model, and with National Language Support information attached). It's a helpful approach that will have readers using the index to locate places in which Feuerstein mentions language elements of interest. --David Wall Topics covered: How to use Oracle PL/SQL in all its manifestations through Oracle9i. Fundamentals of program structure (loops, cases, exceptions, etc.) and execution get attention, as do data types, transaction management, triggers, and the object-oriented aspects of the language. There's also coverage of calls to external Java and C programs. Customer Reviews (94)
Kindle Edition not the latest
Oracle PL/SQL Programming: Covers Versions Through Oracle Database 11g Release 2 (Animal Guide)
The "all you want to know" PL/SQL reference book
Very comprehensive and thorough but heavy
Next best thing to being in a class |
57. Introduction to Scientific Programming and Simulation Using R by Owen Jones, Robert Maillardet, Andrew Robinson | |
Hardcover: 472
Pages
(2009-03-11)
list price: US$79.95 -- used & new: US$53.96 (price subject to change: see help) Asin: 1420068725 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Known for its versatility, the free programming language R is widely used for statistical computing and graphics, but is also a fully functional programming language well suited to scientific programming. An Introduction to Scientific Programming and Simulation Using R teaches the skills needed to perform scientific programming while also introducing stochastic modelling. Stochastic modelling in particular, and mathematical modelling in general, are intimately linked to scientific programming because the numerical techniques of scientific programming enable the practical application of mathematical models to real-world problems. Following a natural progression that assumes no prior knowledge of programming or probability, the book is organised into four main sections: In the last section, stochastic modelling is introduced using extensive case studies on epidemics, inventory management, and plant dispersal. A tried and tested pedagogic approach is employed throughout, with numerous examples, exercises, and a suite of practice projects. Unlike most guides to R, this volume is not about the application of statistical techniques, but rather shows how to turn algorithms into code. It is for those who want to make tools, not just use them. Customer Reviews (8)
Essential text in order to take R to the next level
The missing link for grad students
This book is easy and usful textbook
Great Book!
One of a Kind |
58. Programming the Mobile Web by Maximiliano Firtman | |
Paperback: 512
Pages
(2010-07-23)
list price: US$49.99 -- used & new: US$27.47 (price subject to change: see help) Asin: 0596807783 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description As the Web has moved onto mobile devices, developers have told themselves a lot of stories about what this means for their work. While some of those stories are true, others are misleading, confusing, or even dangerous. It’s not the mobile web; it’s just the Web! I’ve heard this quote many times in the last few years, and it’s true. It’s really the same Web. Think about your life. You don’t have another email account just for your mobile. (OK, I know some guys that do, but I believe that’s not typical!) You read about the last NBA game on your favorite site, like ESPN; you don’t have a desktop news source and a different mobile news source. You really don’t want another social network for your mobile; you want to use the same Facebook or Twitter account as the one you used on your desktop. It was painful enough creating your friends list on your desktop, you’ve already ignored many people…you don’t want to have to do all that work again on your mobile. For all of these purposes, the mobile web uses the same network protocols as the whole Internet: HTTP, HTTPS, POP3, Wireless LAN, and even TCP/IP. OK, you can say that GSM, CDMA, and UMTS are not protocols used in the desktop web environment, but they are communication protocols operating at lower layers. From our point of view, from a web application approach, we are using the same protocols. So, yes…it’s the same Web. However, when developing for the mobile web we are targeting very, very different devices. The most obvious difference is the screen size, and yes, that will be our first problem. But there are many other not-so-obvious differences. One issue is that the contexts in which we use our mobile devices are often extremely different from where and how we use our comfortable desktops or even our laptops and netbooks. Don’t get me wrong--this doesn’t mean that, as developers, we need to create two, three, or dozens of versions duplicating our work. In this book, we are going to analyze all the techniques available for this new world. Our objective will be to make only one product, and we’ll analyze the best way to do it. You don’t need to do anything special about your desktop website. Almost every smartphone on the market today--for example, the iPhone and Android-based devices--can read and display full desktop websites. Yes, this is true. Users want the same experience on the mobile web as they have on their desktops. Yes, this is also true. Some statistics even indicate that users tend to choose web versions over mobile versions when using a smartphone. However, is this because we really love zooming in and out, scrolling and crawling for the information we want, or is it because the mobile versions are really awful and don’t offer the right user experience? I’ve seen a lot of mobile sites consisting of nothing but a logo and a couple of text links. My smartphone wants more! One website should work for all devices (desktop, mobile, TV, etc.). As we will see, there are techniques that allow us to create only one file but still provide different experiences on a variety of devices, including desktops, mobiles, TVs, and game consoles. This vision is called “One Web.” This is to an extent possible today, but the vision won’t fully be realized for years to come. Today, there are a lot of mobile devices with very low connection speeds and limited resources--non--smartphones—that, in theory, can read and parse any file, but will not provide the best user experience and will have compatibility and performance problems if we deliver the same document as for desktop. Therefore, One Web remains a goal for the future. A little additional work is still required to provide the right user experience for each mobile device, but there are techniques that can be applied to reduce the work required and avoid code and data duplication. Mobile web is really easy; Just create a WML file. I’m really surprised how many mobile websites are still developed using a technology deprecated many years ago: WML (Wireless Markup Language). Even in emerging markets, there are almost no WML-only web-capable devices on the market today. The worst part of this story is that these developers think that this is the markup language for the mobile web. Wrong! WML development was called mobile web (or WAP) development a couple of years ago, when the first attempt at building a mobile web was made. There are still a small proportion of WML-only devices available in some markets, but WML is definitely not the mobile web today. Just create an HTML file with a width of 240 Pixels, and you have a mobile website. This is the other fast-food way to think about the mobile web. Today, there are more than 3,000 mobile devices on the market, with almost 30 different browsers (actually, more than 300 different browsers if we separate them by version number). Creating one HTML file as your mobile website will be a very unsuccessful project. In addition, doing so contributes to the belief that mobile web browsing is not useful. Native mobile applications will kill the mobile web. Every solution has advantages and disadvantages. The mobile web has much to offer native applications, as Chapter 12 of this book will demonstrate. The mobile web (and the new concept of mobile widgets) offers us a great multi-device application platform, including local applications that don’t require an always-connected Web with URLs and browsers. People are not using their mobile browsers. How many Internet connections are there in the world? How many people have mobile devices? So, one of the reasons why people are not using their mobile browsers may be because of us, the web producers. We are not offering them what they need. There are other factors, but let’s talk about what we can do from our point of view. Today, less than 4% of total web browsing is done from mobile devices. This percentage is increasing month by month. Mobile browsing may never become as popular as desktop browsing, but it will increase a lot in the following years. In addition, user browsing on mobile devices will likely have a higher conversion rate. How many tabs do you usually have open at once in Internet Explorer or Firefox on your desktop or laptop? On a mobile device, when you browse you are more specific and more likely to act on what you find. Customer Reviews (3)
Programming the Mobile Web
Too generic - not enough example code
Best mobile web reference I've seen |
59. Cocoa Programming: A Quick-Start Guide for Developers (Pragmatic Programmers) by Daniel H. Steinberg | |
Paperback: 464
Pages
(2010-04-23)
list price: US$32.95 -- used & new: US$13.55 (price subject to change: see help) Asin: 1934356301 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Cocoa Programming: A Quick-Start Guide for Developers shows you how to get productive with Cocoa-fast!We won't walk you through every class and method in the API (but we will show you where to find that information). Instead, we'll jump right in and start building a web browser using Cocoa. In just a few minutes you'll have something that works. A couple of minutes more, and you'll have code in your custom controller, listening for notifications and call-backs. Soon you'll have the functionality you'd expect in a full browser. And that's just the first few chapters... Customer Reviews (5)
Good Book.
So far, So good.
Well thought out and not rushed
Great modern introduction to Cocoa
Great Starter Book for Cocoa |
60. Programming Windows (Microsoft Programming Series) by Charles Petzold | |
Hardcover: 1520
Pages
(1998-11-11)
list price: US$59.99 -- used & new: US$24.30 (price subject to change: see help) Asin: 157231995X Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (90)
A must have book for MFC and Win32
A must have book
Sweet Book on Win32 API
The good old days...
Info you wont find elsewhere |
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