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21. C: A Reference Manual (5th Edition) by Samuel P. Harbison, Guy L. Steele | |
Paperback: 560
Pages
(2002-03-03)
list price: US$55.00 -- used & new: US$29.96 (price subject to change: see help) Asin: 013089592X Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description This authoritative reference manual provides a complete description of the C language, the run-time libraries, and a style of C programming that emphasizes correctness, portability, and maintainability. The authors describe the C language more clearly and in more detail than in any other book. Customer Reviews (49)
Excellent Content.Horrible publishing
the best C book for a professional
Excellent but needs updating
About those index omissions...
An amazing reference manual |
22. Computer Science: A Structured Programming Approach Using C (3rd Edition) by Behrouz A. Forouzan, Richard F. Gilberg | |
Paperback: 1156
Pages
(2005-02-01)
list price: US$135.95 -- used & new: US$42.36 (price subject to change: see help) Asin: 0534491324 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (8)
CS book review
Great Book.
Good Book!!! A+
A bad book for learning C
Textbook, not a quick reference |
23. Beginner's Guide To Embedded C Programming: Using The Pic Microcontroller And The Hitech Picc-Lite C Compiler by Chuck Hellebuyck | |
Paperback: 202
Pages
(2008-05-25)
list price: US$39.95 -- used & new: US$31.53 (price subject to change: see help) Asin: 1438231598 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (14)
High Price, Low Value, Lightweight Content
Combined with Vol 2 this is excellent
Poor quality
Great book to start PIC Programming in C
Don't waste your money! |
24. Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming by Scott Stevenson | |
Paperback: 416
Pages
(2010-04-23)
list price: US$34.99 -- used & new: US$15.90 (price subject to change: see help) Asin: 0596804792 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert. Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform. Customer Reviews (5)
Good Book for Programmers, Probably Not-So-Much for Beginners
Just alright
The absolute best introduction to Cocoa programming
Remarkable publication
Not for Beginners |
25. Learning Objective-C 2.0: A Hands-On Guide to Objective-C for Mac and iOS Developers (Developer's Library) by Robert Clair | |
Paperback: 416
Pages
(2010-08-02)
list price: US$39.99 -- used & new: US$21.00 (price subject to change: see help) Asin: 0321711386 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description If you want to learn Objective-C 2.0 to write programs for Mac OS X, iPhone, iPad, or iPod touch, you’ve come to the right place! Concise, readable, and friendly, Learning Objective-C 2.0 is the perfect beginner’s guide to the latest version of Objective-C. Longtime Mac OS X and iPhone developer Robert Clair covers everything from the absolute basics to Objective-C 2.0’s newest innovations. Clair begins with a practical refresher on C and object-oriented programming and walks you through creating your first Objective-C program with Xcode. Next, you’ll master each core language feature, from objects and classes to messaging, frameworks, and protocols. Every concept is illustrated with simple examples, and many chapters contain hands-on practice exercises. Throughout, Learning Objective-C 2.0 focuses on the features, concepts, and techniques that matter most day to day. The result is an outstanding first book for everyone who wants to begin programming for iPhone, iPod touch, iPad, or Mac OS X. COVERAGE INCLUDES |
26. Game Programming in C++: Start to Finish (Game Development Series) by Erik Yuzwa | |
Paperback: 392
Pages
(2006-01-11)
list price: US$49.95 -- used & new: US$21.99 (price subject to change: see help) Asin: 1584504323 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Over the course of the book, you’ll learn the popular techniques and practices behind today’s games. Not only will you add a lot of theory to your game programming toolkit, but you’ll also create a small basic game from scratch – SuperAsteriodArena. While you’ll focus on using the SDL and the OpenGL libraries to learn game programming, you’ll also learn the essential Windows principles that you’ll need to create just about any kind of game with any other API such as DirectX. This easy-to-follow book takes current game programming information and filters it down to a practical level. Each chapter and subsection builds upon previous chapters and topics in a tutorial format, allowing you to progress at your own pace. As you work through the book, you’ll build the SuperAsteriodArena game, beginning with engine creation and 3D programming with SDL and OpenGL. From there you’ll move on to animation effects, audio, collision detection, networking, and finalizing the game. A variety of tools are used throughout, including Visual Studio and OpenGL, SDL, Autodesk 3ds Max, and the Audacity sound tool. Features:* Teaches C++ game programming in an easy-to-follow style* Uses the creation of a complete game – SuperAsteriodArena- to teach the entire game development process from concept and design document to finalizing the game* Explains important Windows programming techniques that can apply to any projectUses a variety of popular tools – Visual Studio, SDL, OpenGL, CVS, gDEBugger, Autodesk 3ds Max, and the Audacity sound tool* Includes a CD-ROM with libraries and tools, including the SDL libraries, trial versions of Audacity, 3ds Max 7, gDEBugger, InnoSetup, CVSNT, doxygen, the source code from the book, and the complete game from the book On the CD!* Demos: gDEBugger (Graphic Remedy) – Tools for finding and isolating problems with OpenGL commands; MoleBox Pro (MoleBox) – Utility for compressing game assets; Autodesk 3ds Max 7 demo * Tools: SDL (Simple DirectMedia Layer); CEGUI (Crazy Eddie’s GUI System); Lua (The Lua Interpreter); OpenAL (The Open Audio Library); PreplicaNet; Tokaak (The Tokamak Physics Library); Audacity; BitmapFontBuilder; CVSNT; Doxygen; InnoSetup * Game Files and Source code System Requirements: A PC running Windows NT4.0/95/98/2000 or XP. To compile the source code you will need a PC capable of compiling C++ modules. The sample projects included are compatible with either Visual Studio 6.0 SP6 or Visual Studio .NET 2003 (other compilers are an option but are untested at this time. To run the sample game, you will need any version of Windows (newer than NT4.0) with at least 1 GHz CPU and a minimum of 256MB of RAM. You will need a 3D accelerated video card with at least 32MB of onboard VRAM and the latest drivers from your vendor. For Visual Studio 2005 code, visit the book’s Web page. Customer Reviews (8)
Terrible
Frustration
designing games
Made me Dizzy
Avoid This Book |
27. Fundamentals of Assembly Language Programming: Using the IBM PC and Compatibles by Richard C. Detmer | |
Hardcover: 550
Pages
(1990-06)
list price: US$54.67 -- used & new: US$123.34 (price subject to change: see help) Asin: 0669182060 Canada | United Kingdom | Germany | France | Japan | |
28. C For Dummies, 2nd Edition by Dan Gookin | |
Paperback: 408
Pages
(2004-05-07)
list price: US$24.99 -- used & new: US$13.49 (price subject to change: see help) Asin: 0764570684 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Design and develop programs, compile and link code, fix problems, and more Come "C" what all the excitement’s about! C programs are fast, concise, and versatile, and you’ll be writing them in no time. This friendly book unlocks the mysteries of coding, compiling, adding comments, and using keywords, I/O, variables, integers, and all the rest. You’ll write your first C program before you finish Chapter 1! The Dummies Way Discover how to: Customer Reviews (17)
If you wanna understand C ...
Very useful
C for dummies
this book is okay
Good starting point, but then... |
29. C Pocket Reference by Peter Prinz, Ulla Kirch-Prinz | |
Paperback: 144
Pages
(2002-11-20)
list price: US$9.95 -- used & new: US$5.29 (price subject to change: see help) Asin: 0596004362 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (6)
Great Reference
Solid info, but written very poorly...
A handy reference
A backpocket Reference
Packed Full of great info! |
30. Advanced CORBA(R) Programming with C++ by Michi Henning, Steve Vinoski | |
Paperback: 1120
Pages
(1999-02-27)
list price: US$79.99 -- used & new: US$34.99 (price subject to change: see help) Asin: 0201379279 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description The content is systematically arranged and presented so the book may be used as both a tutorial and a reference. The rich example programs in this definitive text show CORBA developers how to write clearer code that is more maintainable, portable, and efficient. The authors' detailed coverage of the IDL-to-C++ mapping moves beyond the mechanics of the APIs to discuss topics such as potential pitfalls and efficiency. An in-depth presentation of the new Portable Object Adapter (POA) explains how to take advantage of its numerous features to create scalable and high-performance servers. In addition, detailed discussion of advanced topics, such as garbage collection and multithreading, provides developers with the knowledge they need to write commercial applications. Other highlights In-depth coverage of IDL, including common idioms and design trade-offs After a quick tour of CORBA basics, the authors jumpright in with a minimum skeleton application written in C++. Fromthere, they provide truly extensive coverage of CORBA IDL, along withmany tips for using IDL data types in C++. (They cover advancedfeatures such as any, TypeCode, and DynAny laterin the book.). Next the book unveils its sample application--adistributed climate control system. Material on the Portable ObjectAdapter and the Object Life Cycle, including garbage collectionstrategies, rounds out this section. Additional chapters examine thedetails of Object Request Brokers (ORBs), including Internet Inter-ORBProtocol (IIOP), repositories, and binding. The authors also presentCORBA's built-in APIs for Naming, Trading, and Event Services(including asynchronous event handling), which is most useful asreference material. Final sections examine strategies for betterscalability, including multithreading and optimizing network trafficfor CORBA objects. The authors provide numerous short excerpts of C++code, though it must be said that much of this book is referencematerial rather than a hands-on programming tutorial. --RichardDragan Customer Reviews (30)
Great CORBA Book
Excellent introduction to CORBA
A good book for advanced users
Advance CORBA with C++
One book to buy? This'd be it.. The authors are well-versed in the topic and it shows in every chapter. There is no hand-waving on topics, as I have seen in other treatments of this subject. I've been a Corba programmer for the last 3 years and this has been my bible... Can't wait to see a second edition of this book from the authors! ... Read more |
31. C Programming - An Advanced Course by Noel Kalicharan | |
Paperback: 224
Pages
(2008-08-11)
list price: US$24.95 -- used & new: US$22.90 (price subject to change: see help) Asin: 1438275579 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (3)
An Excellent C Programming Book!
Very clear explanation of difficult concepts
A pirated book??! |
32. Practical Database Programming With Visual C#.NET by Ying Bai | |
Paperback: 903
Pages
(2010-04-05)
list price: US$94.95 -- used & new: US$65.97 (price subject to change: see help) Asin: 0470467274 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Practical Database Programming with Visual C#.NET clearly explains the considerations and applications in database programming with Visual C#.NET 2008 and in developing relational databases such as Microsoft Access, SQL Server, and Oracle Database. Sidestepping the traditional approach of using large blocks of code, Ying Bai utilizes both Design Tools and Wizards provided by Visual Studio.NET and real-time object methods to incorporate over sixty real sample database programming projects along with detailed illustrations and explanations to help readers understand the key techniques and programming technologies in database programming. This invaluable resource features: Fundamental and advanced database programming techniques for beginning and experienced students as well as programmers A real completed sample database CSE_DEPT with three versions (Microsoft Access 2007, SQL Server 2005 SP2, and Oracle Database 10g XE Release 2) used throughout the entire book Step-by-step details on designing and building a practical relational database Discussion and analysis of the new database query technique, LINQ API—which includes LINQ to Objects, LINQ to DataSet, LINQ to SQL, LINQ to Entities, and LINQ to XML—and implementation in actual projects with line-by-line explanation Homework and selected solutions for each chapter to strengthen and improve learning and understanding An Instructor's Manual (MS PPT), example codes and exercise questions, homework/exercise solutions, and database projects available for free download E-mail assistance from the author Readers who will benefit highly from this reference are undergraduate or graduate students majoring in computer science and engineering, graduate students in all engineering departments, and software engineers and researchers in academic and industrial fields. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. Customer Reviews (1)
Would rate this higher but there are way too many errors. |
33. Objective-C for Absolute Beginners: iPhone and Mac Programming Made Easy by Gary Bennett, Mitchell Fisher, Brad Lees | |
Paperback: 296
Pages
(2010-08-25)
list price: US$39.99 -- used & new: US$26.14 (price subject to change: see help) Asin: 1430228326 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description It seems as if everyone is writing applications for Apple’s iPhone and iPad, but how do they all do it? It’s best to learn Objective-C, the native language of both the iOS and Mac OS X, but where to begin? Right here, even if you’ve never programmed before! Objective-C for Absolute Beginners will teach you how to write software for your Mac, iPhone,or iPad using Objective-C, an elegant and powerful language with a rich set of developer tools. Using a hands-on approach, you’ll learn to think in programming terms, how to use Objective-C to build program logic, and how to write your own applications and apps. With over 50 collective years in software development and based on an approach pioneered at Carnegie Mellon University, the authors have developed a remarkably effective approach to learning Objective-C. Since the introduction of Apple’s iPhone, the authors have taught hundreds of absolute beginners how to develop Mac, iPhone,and iPad apps, including many that became popular apps in the iTunes App Store. Everyone! This book is for anyone who wants to learn to develop applications for the Mac or apps for the iPhone and iPad using the Objective-C programming language. No previous programming experience is necessary. Customer Reviews (17)
Wow
Yeah, beginners....RIGHT
Sloppy, sloppy, sloppy
Really bad book, and definitely not for absolute beginners.
Excellent resource - I definitely got my money's worth |
34. C Programming for Scientists and Engineers With Applications by Rama Reddy, Carol Ziegler | |
Paperback: 700
Pages
(2009-08-17)
list price: US$109.95 -- used & new: US$43.95 (price subject to change: see help) Asin: 0763739529 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (2)
Worst Programming Book I Have Tried to Read
for the beginner |
35. C in a Nutshell (In a Nutshell (O'Reilly)) by Peter Prinz, Tony Crawford | |
Paperback: 624
Pages
(2005-12-16)
list price: US$39.95 -- used & new: US$22.25 (price subject to change: see help) Asin: 0596006977 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Learning a language--any language--involves a process wherein you learn to rely less and less on instruction and more increasingly on the aspects of the language you've mastered. Whether you're learning French, Java, or C, at some point you'll set aside the tutorial and attempt to converse on your own. It's not necessary to know every subtle facet of French in order to speak it well, especially if there's a good dictionary available. Likewise, C programmers don't need to memorize every detail of C in order to write good programs. What they need instead is a reliable, comprehensive reference that they can keep nearby. C in a Nutshell is that reference. This long-awaited book is a complete reference to the C programming language and C runtime library. Its purpose is to serve as a convenient, reliable companion in your day-to-day work as a C programmer.C in a Nutshell covers virtually everything you need to program in C, describing all the elements of the language and illustrating their use with numerous examples. The book is divided into three distinct parts.The first part is a fast-paced description, reminiscent of the classic Kernighan & Ritchie text on which many C programmers cut their teeth.It focuses specifically on the C language and preprocessor directives, including extensions introduced to the ANSI standard in 1999.These topics and others are covered: The second part of the book is a comprehensive reference to the C runtime library; it includes an overview of the contents of the standard headers and a description of each standard library function.Part III provides the necessary knowledge of the C programmer's basic tools: the compiler, the make utility, and the debugger.The tools described here are those in the GNU software collection. C in a Nutshell is the perfect companion to K&R, and destined to be the most reached-for reference on your desk. Customer Reviews (14)
Only for Advanced Computer Programmers.
Must Have Book
C in a Nutshell
Look for a cow on the cover Practical C not C++
The Perfect Desk Reference for C |
36. Programming in Visual C 2005 by Julia Case Bradley | |
Hardcover: 644
Pages
(2008-01)
-- used & new: US$60.00 (price subject to change: see help) Asin: 0073517186 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
37. Parallel Programming in C with MPI and OpenMP by Michael J. Quinn | |
Paperback: 480
Pages
(2003-09-01)
list price: US$66.81 -- used & new: US$57.65 (price subject to change: see help) Asin: 0071232656 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (8)
Overall good seller
Good Introduction to Parallel Programming with MPI
What it does, it does well
Excellent Introduction to MPI
Probably not worth the money |
38. CGI Programming in C and Perl by Thomas Boutell | |
Paperback: 416
Pages
(1996-04-29)
list price: US$39.99 -- used & new: US$19.99 (price subject to change: see help) Asin: 0201422190 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (16)
The seller was awesome.
Awesome book
A very good book
CGI Programming in C & Perl
The Truth |
39. Programming C#: Building .NET Applications with C# by Jesse Liberty | |
Paperback: 672
Pages
(2005-02-22)
list price: US$44.95 -- used & new: US$8.00 (price subject to change: see help) Asin: 0596006993 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description The programming language C# was built with the future of application development in mind.Pursuing that vision, C#'s designers succeeded in creating a safe, simple, component-based, high-performance language that works effectively with Microsoft's .NET Framework.Now the favored language among those programming for the Microsoft platform, C# continues to grow in popularity as more developers discover its strength and flexibility.And, from the start, C# developers have relied on Programming C# both as an introduction to the language and a means of further building their skills. It's no secret that many computer books are pretty much devoid of an authorial personality. This title is a winning exception. The author is able to weave in clever examples (using such topics as his own long experience in computing, his dog, Star Trek, etc.) without being coy or getting in the way of presenting real technical information. Liberty's wide experience in computers and general writing skill shows, as he is able to draw on a wealth of examples to move his text forward. These are a couple of goals at work in Programming C#. First, it's an excellent language tutorial, certainly one of the smartest and best available guides to C# as a language. Early chapters explore basic and obscure language options using inheritance, delegation, interface, and the conventions in C# used to implement these techniques. The middle part of the book turns toward the .NET Framework itself, with two useful (and somewhat introductory) chapters on both Windows Forms and Web Forms, for standalone and Web-based applications, respectively. Later sections crank up the technical knowledge again with several advanced topics on understanding .NET assemblies and deployment in detail, as well as "reflection" APIs that allow .NET programs to essentially modify their code at run time. (One technique, reflection emit, which literally writes bytecodes, will definitely interest expert readers, though it's unlikely most programmers will need to do this.) Final sections look at the .NET stream classes (rivaled only by Java's for complexity). Liberty looks at basic file and network I/O as well as how objects get serialized and marshaled both for SOAP and Web services and "normal" .NET remoting. The author's sure hand here in navigating the difficult waters of C# and .NET makes for a relatively concise text that is chock-full of useful information on C#. Filled with notably clever and inventive examples, this book is possibly this veteran computer author's best title to date, and it's sure to be a noteworthy resource as experienced developers tackle C# for the first time. --Richard Dragan Topics covered: Customer Reviews (210)
Best Author on the Subject
Average
Annoying mistakes.
Good introduction to the language, more depth in ADO/ASP would be nice
Good, but Dull |
40. C Programming in 12 Easy Lessons by Greg Perry | |
Paperback: 603
Pages
(1994-11)
list price: US$39.99 -- used & new: US$26.25 (price subject to change: see help) Asin: 0672305224 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (11)
A GREAT SELF-TEACHING GUIDE!!!
AWESOME BEGINNERS BOOK FOR 'C' PROGRAMMING NO THE AUTHOR DOESN'T DEAL HEAVILY WITH POINTERS, like some reviewers gripe about.But he covers them MUCH MORE THAN ADEQUATELY FOR AN"INTRO"BOOK.Detailed, in-depth coverage of pointers is simply, BEYOND THE SCOPE OF THIS BOOK's MISSION. What makes this book so fantastic is that it is built in a great fashion from simple to more complex tasks that are RELEVANT,and that build on all of the previous knowledge.BUT, WHAT IS ABSOLUTELY KILLER,and nobody else seems to do this; is that there are a lot of programs given in the book NO - IT's NOT THE RIGHT BOOK FOR ACCOMPLISHED PROGRAMMERS, BUT WHY WOULD THEY THINK THAT IT WOULD BE???
Didn't work for me
I got an "A"!
Excellent book for beginners |
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