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21. A graphic display system (1): Hardware and basic library for graphics (Computer science monographs) by Naoto Niki | |
Unknown Binding: 69
Pages
(1976)
Asin: B0007BPA02 Canada | United Kingdom | Germany | France | Japan | |
22. 3D Computer Graphics (3rd Edition) by Alan Watt | |
Hardcover: 624
Pages
(1999-12-16)
list price: US$76.00 -- used & new: US$49.98 (price subject to change: see help) Asin: 0201398559 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description 3D Computer Graphics is a textbook, and it's designed for serious programmers creating graphics applications (not end users). Over the course of 16 sections, Watt introduces the concepts and implementation of computer imaging, from "Mathematical Fundamentals of Computer Graphics" to "Representation and Rendering" and ending with "Image-Based Rendering and Photo-Modeling." The last section, devoted to computer animation, includes methods for linked structures, collision detection, and particle animation (to name a few). Although the topics are sometimes hard to grasp, Mr. Watt writes clearly and concisely, making generous use of diagrams to help convey the principles described in the text. The accompanying CD-ROM includes over a dozen studies of computer graphics techniques and rendering algorithms. Presented in HTML, the exhaustive studies, each with a matrix of thumbnails, demonstrates the varied achievable results. One minor complaint here: although the thumbnails can be clicked to view a much larger image, the larger versions come in .tif format, which few (if any) Web browsers can view. Users will need another application to view them. Having the large image in .jpg format would have enabled the reader to view it in the already-open Web browser. 3D Computer Graphics is ideally suited to graphics programmers and researchers working to create new medical imaging devices; geological research systems; virtual structural testing systems for aircraft, cars, and spacecraft; or effects and photorealistic Hollywood animation. --Mike Caputo Customer Reviews (13)
Is this book writen in English ??
Very tough
a Disk version is wanted for the text
classic It's generally very easy to read and very informative.It has a good progression of topics that introduce the reader to graphics programming concepts. The thing I most like about this is that it covers much of the foley and van dam book, but avoids the many irrelevant sections and is a little more to the point.It's like a more concise reference to that book, which is also one that I would recommend. The only thing I don't like about the updated version is the new layout, typeface and style.The old version just seems so much more appealing to me. If you program game or computer graphics, then this is a reliable book to have in your collection.
No Better Book to Learn From |
23. Designing Arcade Computer Game Graphics by Ari Feldman | |
Paperback: 514
Pages
(2000-11-01)
list price: US$49.95 -- used & new: US$49.79 (price subject to change: see help) Asin: 1556227558 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description * Understand the capabilities of various display modes and learn the nuances of designing for each of them. Customer Reviews (15)
Ebook version is free
a fine, fine book
Borderline brilliant!
A great book on design
Playing the percentages |
24. PC Hardware Annoyances: How to Fix the Most Annoying Things about Your Computer Hardware by Stephen J. Bigelow | |
Paperback: 272
Pages
(2004-11-22)
list price: US$24.95 -- used & new: US$9.49 (price subject to change: see help) Asin: 0596007159 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Operating a personal computer requires more than just dealing with the PC itself.As anyone with even a modicum of computer experience can attest, there are all types of hardware devices which you must become familiar with disk drives, printers, monitors, and sound cards, just to name a few.And, naturally, each is fraught with its own set of bugs and snares. PC Hardware Annoyances, the latest installment of O'Reilly's highly successful Annoyances series, aims to optimize these peripheral systems by offering easy fixes to their most annoying traits. With over 40 titles to his credit, author Stephen Bigelow identifies all those annoyances that make you cringe in frustration. Then, through the use of snappy, entertaining, and practical solutions, he shows you how to clear each obstacle one step at a time.After that, the rest is up to you. Designed for PC users of all levels, this handy guide doesn't bore you with long dissertations on the workings of the technology at hand.Instead, it offers straightforward, easy-to-understand troubleshooting solutions.For maximum ease of use, PC Hardware Annoyances is broken up into several broad hardware categories.They include desktops, laptops and PDAs, graphics, sound, hard drives, CD/DVD drives, network, and printers and scanners.And while you may not use each of these accessories currently, chances are it's only a matter of time before you'll need their technological services whether it's for work or recreation. What makes PC Hardware Annoyances especially timely is the growing trend among computer owners to simply upgrade their PCs as they age, rather than replacing them altogether.With peripheral devices becoming increasingly affordable, there's no reason not to.But as with any do-it-yourself project, trouble lurks around the corner if you don't have the right guide.Having difficulty setting up your color inkjet printer?Trying to burn a music CD?Is your modem misbehaving?The remedy: PC Hardware Annoyances, of course! Customer Reviews (4)
resource-full book, but little for the average computer user
Awesome
Interesting resource for hardware hackers
A great book to have around "just in case"... |
25. Sams Teach Yourself CorelDRAW 9 in 24 Hours by David Karlins | |
Paperback: 414
Pages
(1999-06)
list price: US$19.99 -- used & new: US$53.64 (price subject to change: see help) Asin: 067231570X Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (3)
Good book - better than taking a class Also, I had a question about how to pronounce something in the book and e-mailed the author.He e-mailed me back with the answer right away. I am very impressed with this book and with the author.I highly recommend "Sam's Teach Yourself CorelDRAW 9 in 24 Hours" by David Karlins.
a good book but not good for a beginner
Good Book |
26. Start with a Scan (2nd Edition) by Janet Ashford, John Odam | |
Paperback: 144
Pages
(2000-09-07)
list price: US$34.99 -- used & new: US$8.59 (price subject to change: see help) Asin: 0201710978 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Beginning by explaining how scanners work, the different types of scanners that are out there, and why it's important to know how the scanned image will be used, the book quickly digs into the meat and potatoes of editing, altering, tracing, and otherwise changing a scanned image to suit a project. Arguably the most interesting chapters are "Creating Textures and Backgrounds from Print and Paper" and "Transforming Photos into Graphics." One of the most difficult and time-consuming tasks that a designer faces is finding and creating background elements and graphics. In these two chapters, which probably are worth the cover price alone, Scan explains how to use scanned photos or raw elements (cloth, paper, and so on) to create the element that you need. Although the book deals with digital tools (e.g., scanners and computers), it hardly could be called a computer graphics book. The goal is teaching how to scan and alter images, and Scan never loses sight of that. The authors deserve a great deal of credit for creating what is an educational and inspirational book on a form of visual art that happens to use computers as tools, instead of a computer book that happens to talk about digital graphics. This is how books of the genre should be written. --Mike Caputo Customer Reviews (9)
vERY PLEASED
Amazing Book, a guide to the both the technical and artistic
Amazing book
for beginners
The secret of great graphic design This book is the best book I have ever read about scanning. It is also the best book I have ever read about the principles of GRAPHIC ART itself. Everything that I learned formally about graphic design in years of study I found expertly summarised within these pages. This book must be the bargain of the century. Most artists would jealously guard these great secrets, tips and tricks. Look carefully at every illustration (I am still making great discoveries) analyse the appeal, reproduce in your own way and reap the artistic and financial rewards. Real insight freely and abundantly given into how professionals make the grade. ... Read more |
27. Programming with Quartz: 2D and PDF Graphics in Mac OS X (The Morgan Kaufmann Series in Computer Graphics) by David Gelphman, Bunny Laden | |
Paperback: 704
Pages
(2005-12-28)
list price: US$86.95 -- used & new: US$62.73 (price subject to change: see help) Asin: 0123694736 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (10)
Resist the urge to dismiss
Excellent Book
Great Introduction to Quartz
Very good
Best book for beginning Quartz programmers |
28. An Introduction to Computer Graphics and Creative 3-D Environments by Barry G. Blundell | |
Hardcover: 480
Pages
(2008-09-12)
list price: US$89.95 -- used & new: US$48.68 (price subject to change: see help) Asin: 1848000413 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description This book introduces the fundamentals of 2-D and 3-D computer graphics. Additionally, a range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, varifocal, and others. Interaction is a vital aspect of modern computer graphics, and issues concerning interaction (including haptic feedback) are discussed. Included with the book are anaglyph, stereoscopic, and Pulfrich viewing glasses. Topics covered include: - essential mathematics, - vital 2-D and 3-D graphics techniques, - key features of the graphics, - pipeline, - display and interaction techniques, - important historical milestones. Designed to be a core teaching text at the undergraduate level, accessible to students with wide-ranging backgrounds, only an elementary grounding in mathematics is assumed as key maths is provided. Regular ‘Over to You’ activities are included, and each chapter concludes with review and discussion questions. |
29. Flash MX: Graphics, Animation & Interactivity by James L. Mohler | |
Paperback: 672
Pages
(2002-05-13)
list price: US$69.95 -- used & new: US$1.66 (price subject to change: see help) Asin: 0766842061 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (7)
The worst instructional book! I enjoyed playing around with Flash, but this book has been so tedious and tiring to read.My fellow classmates expressed the same opinion in our class evaluations.I would not recommend this book to anyone.
Poorly written and edited, but some good content
A Library of Flash MX Information Other than that it includes a CD-ROM with tutorials, which are helpful. And there is quite a bit of information on Actionscript, to get you familiar with it. It's a library of information on Flash MX, in which you can keep going back to for more books or videos, if you'd like to try your hand at some of the advanced tutorials for practice.
Stuck in Chapter 9
Should have a "windows only" warning If you use a PC, however, go for it. ... Read more |
30. 3D Computer Graphics: A Mathematical Introduction with OpenGL by Samuel R. Buss | |
Hardcover: 388
Pages
(2003-05-19)
list price: US$87.00 -- used & new: US$29.00 (price subject to change: see help) Asin: 0521821037 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (2)
So good
Good coverage, clean and clear language |
31. Inside Macintosh: Quickdraw Gx Graphics (The QuickDraw GX Library) by Apple Computer Inc, Inc Staff Apple Computer | |
Paperback: 672
Pages
(1994-04-25)
list price: US$31.95 -- used & new: US$27.00 (price subject to change: see help) Asin: 020140673X Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
32. Graphic Design Portfolio-Builder: Adobe Photoshop and Adobe Illustrator Projects by Sessions.edu | |
Paperback: 384
Pages
(2005-08-25)
list price: US$44.99 -- used & new: US$18.22 (price subject to change: see help) Asin: 0321336585 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (9)
Not Very Useful
Weak...
This is a must for all graphic designers!
Portfolio builder? Not@
This book is fantastic! |
33. The Computer Animator's Technical Handbook (The Morgan Kaufmann Series in Computer Graphics) by Lynn Pocock, Judson Rosebush | |
Paperback: 400
Pages
(2001-08-21)
list price: US$77.95 -- used & new: US$35.53 (price subject to change: see help) Asin: 0125588216 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description The Computer Animator's Technical Handbook intentionally stays away from the specifics of hardware and software, thus ensuring a shelf life longer than most computers. The book focuses on the driving ideas behind animation in general and computer animation in particular, and it offers a valuable historical perspective on contemporary terms. The focus of the book is to teach computer animation production, and it does this exceedingly well. Fifteen chapters spanning 400 pages cover everything from computer animation modeling to the introduction of time-based media through understanding the mechanics of film and the differences between film and video production, and much more. This is a fine book to sit and read through, as well as to keep handy on the shelf for reference. Although more expensive than many books of its kind, there were no shortcuts taken in the production. Every page is glossy and in full color, and is lavishly illustrated with diagrams, photographs, and examples of computer graphics and frames from noteworthy computer-animated productions. This handbook is not a review of software packages, nor will it suggest which hardware platform to buy into, but it will provide a high-level overview of a powerfully dynamic field. --Mike Caputo Customer Reviews (6)
Not worth the time and money.
Don't waste your time even looking at this book
Smart book
I actually became smarter after reading this book; )
Great reference text |
34. Graphics and Communications: Proceedings of an International Workshop Breuberg, FRG, October 15-17, 1990 (Focus on Computer Graphics) | |
Hardcover: 274
Pages
(1991-11-15)
list price: US$109.00 -- used & new: US$94.59 (price subject to change: see help) Asin: 3540540016 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
35. Computer Graphics for the IBM PC by L. Ammeraal | |
Paperback: 150
Pages
(1987-06)
list price: US$34.95 Isbn: 0471915017 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
36. CGM and CGI: Metafile and Interface Standards for Computer Graphics (Symbolic Computation / Computer Graphics - Systems and Applications) by David B. Arnold, Peter R. Bono | |
Hardcover: 279
Pages
(1988-04-15)
list price: US$72.95 -- used & new: US$46.95 (price subject to change: see help) Asin: 3540189505 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (1)
One and probably only summary of CGI and CGM |
37. Input Devices (Computer Graphics -- Technology and Applications) | |
Hardcover: 301
Pages
(1988-03)
list price: US$64.00 -- used & new: US$128.38 (price subject to change: see help) Asin: 0126399700 Canada | United Kingdom | Germany | France | Japan | |
38. CGM in the Real World (Focus on Computer Graphics) | |
Hardcover: 288
Pages
(1988-10-25)
list price: US$66.00 -- used & new: US$66.00 (price subject to change: see help) Asin: 3540192115 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
39. Computer Graphics: Secrets & Solutions by John Corrigan | |
Paperback: 275
Pages
(1994-03)
list price: US$19.99 -- used & new: US$19.99 (price subject to change: see help) Asin: 0782113540 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
40. The Magic of Computer Graphics/Book and Cd-Rom by Mike Morrison | |
Paperback: 474
Pages
(1995-02)
list price: US$45.00 -- used & new: US$5.49 (price subject to change: see help) Asin: 0672306123 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
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